• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Rockstar Games Clarifies 100-Hour Work Week Statement

October 17, 2018 by Dennis Patrick

Looks like there’s no forced crunch time over at Rockstar Games.

In the past few days, there has been a big push in marketing along with conducting interviews with media for Rockstar Games. It makes perfect sense after one of their most anticipated video games is geared to release into the market, Red Dead Redemption 2. However, in a recent interview, Dan Houser from Rockstar spoke with Vulture. Several reporters along with ourselves have covered the interview in which Dan spoke about several aspects in regards to the upcoming video game, but one specific statement regarding the workforce that went into the making of Red Dead Redemption 2 video game.

Within the interview, Dan spoke of how there was a 100-hour work week average that lasted a few weeks. However, this statement got a bit out of hand as several took this statement that the development team, in general, was under strict crunch time that forced workers to continue on with the project into the long hours of the night. But thankfully that’s not the case as Dan spoke with Kotaku recently and clarified the statement he gave Vulture.

Apparently, this 100-hour work week was only the writing staff that consisted of just four people along with Dan Houser himself. Dan stated that after working with the senior writing staff team, there is always three weeks of intense work where they are able to wrap everything up so the production can really begin.

After working on the game for seven years, the senior writing team, which consists of four people, Mike Unsworth, Rupert Humphries, Lazlow and myself, had, as we always do, three weeks of intense work when we wrapped everything up.

While noting that he’s well aware of the crunch time dread that several developers have went through in order to deliver a game on time, that forced work ethic is not something Rockstar Games deals with. Dan noted that the developers don’t force anyone to work longer or harder to push a game out into the market.

Red Dead Redemption 2 will be releasing into the market on October 26, 2018, for the PlayStation 4 and Xbox One platforms.

Red Dead Redemption 2
Red Dead Redemption 2

 

[Source: Kotaku]

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Why a SUPERMAN Video Game Is So Hard To Make

Why a SUPERMAN Video Game Is So Hard To Make

20 Games That Are WAY Better on Higher Difficulty

20 Games That Are WAY Better on Higher Difficulty

GTA 6: 10 Features IT SHOULD STEAL

GTA 6: 10 Features IT SHOULD STEAL

Windrose - Before You Buy

Windrose - Before You Buy

10 BRAND NEW GAMES, STARFIELD PS5 BACKLASH & MORE

10 BRAND NEW GAMES, STARFIELD PS5 BACKLASH & MORE

10 Secret Game Endings That BLEW OUR MIND

10 Secret Game Endings That BLEW OUR MIND

Mouse: P.I. For Hire - Before You Buy

Mouse: P.I. For Hire - Before You Buy

REPLACED - Before You Buy

REPLACED - Before You Buy

Pragmata - Before You Buy

Pragmata - Before You Buy

Category: UpdatesTag: PS4, red dead redemption 2, Rockstar Games, Xbox One

Sidebar

Recent Posts

  • Xbox Management Delivers An “Xbox For Kojima” Directly To Hideo Kojima Himself
  • MindsEye Studio, Who Alleged A Conspiracy Vs. Them For Months, Facing Legal Action From Their Own Devs For Spying
  • Microsoft Holding Forza Horizon 6 Live Event In The British Motor Museum Next Month
  • Fans Noticed GTA 6 Might Have Discreetly Advanced Driving AI
  • Rumor: Tomb Raider: Legacy of Atlantis Trailer Coming In June, And Will Confirm Delay To February 2027

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme