In the past few days, there has been a big push in marketing along with conducting interviews with media for Rockstar Games. It makes perfect sense after one of their most anticipated video games is geared to release into the market, Red Dead Redemption 2. However, in a recent interview, Dan Houser from Rockstar spoke with Vulture. Several reporters along with ourselves have covered the interview in which Dan spoke about several aspects in regards to the upcoming video game, but one specific statement regarding the workforce that went into the making of Red Dead Redemption 2 video game.
Within the interview, Dan spoke of how there was a 100-hour work week average that lasted a few weeks. However, this statement got a bit out of hand as several took this statement that the development team, in general, was under strict crunch time that forced workers to continue on with the project into the long hours of the night. But thankfully that’s not the case as Dan spoke with Kotaku recently and clarified the statement he gave Vulture.
Apparently, this 100-hour work week was only the writing staff that consisted of just four people along with Dan Houser himself. Dan stated that after working with the senior writing staff team, there is always three weeks of intense work where they are able to wrap everything up so the production can really begin.
After working on the game for seven years, the senior writing team, which consists of four people, Mike Unsworth, Rupert Humphries, Lazlow and myself, had, as we always do, three weeks of intense work when we wrapped everything up.
While noting that he’s well aware of the crunch time dread that several developers have went through in order to deliver a game on time, that forced work ethic is not something Rockstar Games deals with. Dan noted that the developers don’t force anyone to work longer or harder to push a game out into the market.
Red Dead Redemption 2 will be releasing into the market on October 26, 2018, for the PlayStation 4 and Xbox One platforms.
[Source: Kotaku]