Speaking to Gamereactor EA's Patrick Soderlund has said the Mirror's Edge sequel will be a "different game" adding that its "stunning" next-gen concept is the reason for the delay in the game's announcement.
Commenting on the reveal of Star Wars: Battlefront and Mirror's Edge at E3 last month Soderlund commented "Well, there's two things when you look at what to build. First and foremost frankly, what does the team want to build? Cause you need a passionate team to get a great team out. And obviously you want to make sure whatever the team wants to build resonates with consumers or players. And in this particular case I think we seem to have done both of those."
Explaining why it's taken so long for a sequel to Mirror's Edge to be announced he said "It's taken this long because we wanted to get to the right concept and the right idea. And Sara Jansson, who is producer on it, when she pitched her idea to me and Karl-Magnus," DICE's general manager, "I was frankly blown away.
"I'm like 'Finally, you've got it!' and when you hear something like that… she pitched an idea that frankly could only be built on gen 4, is a stunning concept, and when she came to us we knew we had it.
"And yes we've been testing ideas and we've been prototyping stuff, and I'm glad that we waited to get the right idea."
The next Mirror's Edge will be released on PS4, Xbox One and PC "when it's ready". The game will be an open-world title.