I remember speaking to a BioWare developer a few years ago who described the PS3 architecture as "alien technology." While the cell processing proved more powerful, many developers didn't even know how the technology worked, let alone how to make a game for it.
In an interview with Official PlayStation Magazine UK, the developers on Thief 4 spoke about the PS4 architecture and how Sony's familiar technology allowed them to focus on game development rather than learning the technology.
Stephane Roy of Eidos Montreal spoke of the PS4 architecture and the simplicity to develop on the console compared to the PS3. "For us, under the hood, the architecture was so different. Today, speaking with Sony the architecture is much more similar than the rest," he then added, "It makes our life easier and now I can see it’s really great to see that now my team will put energy in gameplay and not fighting with the architecture.”
But Stephane believes the benefits don't just come from the console hardware; the benefits come from clear messaging and independent development support. “Their message is crystal clear. And they support indie, also, not just the big, big blockbusters, that’s great because it forces… I think the creativity will be back.”
With the level foundation that Sony places both Indies and established, large studios, Stephane believes it will lead developers to not just "copy the same design because there [are] a lot of new developers coming and they have new and crazy ideas.”
With the development process simplified, Stephane thinks that Sony aims to make games on the PS4 a "priority."
Considering that Sony plans to reveal even more significant items for the PS4 at Gamescom, Stephane's statement doesn't come without merit.
Source: Official PlayStation Magazine