Madrid-based studio Tequila Works, first entered the gaming market back in 2012 with their side-scrolling noir survival title, Deadlight. A couple years later their released Rime, an adventure puzzler based on a Mysterious island. Unfortunately, the adventure title isn’t going to see a sequel anytime soon – and if it does, it’s going to have to be a spiritual successor.
In an interview with Eurogamer, CEO, Creative Director and Co-Founder of Tequila Works Raúl Rubio Munárriz explained why:
We know how to make a sequel to Rime, but it wouldn’t literally be Rime 2 – more like a spiritual successor to Rime. But are we going to make it? I don’t know. Maybe one day we can come back but for now it’s too soon – anyone who has finished Rime, maybe they’ll understand why. For us, it was a very very big journey and it was very intense
Munárriz attributed one of the reasons to the lengthy development window and rumours of cancellation.
After such a long and troubled development, many feared that RiME would be a failure, but Tequila Works proved that there can be light at the end of the tunnel. With peculiar storytelling, varied puzzles, well-crafted platforming elements and gorgeous presentation, RiME can rival with the unique beauty of Team ICO’s games