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Frostpunk Update 1.10 Adds Survivor Mode; Fixes Bugs

June 20, 2018 by Jordan Coetsee

Frostpunk gets even more difficult.

11 bit Studios’ Frostpunk has just received a new patch, adding a little bit of new content to the game, bug fixes and achievements.

If you are looking for an even more difficult experience in Frost Punk, then try out the new Survivor mode which removes pausing from the game and progress saving (unless you exit the game.) Exact difficult details haven’t been covered as of yet, but players can expect that “meeting the people’s needs or balancing the delicate economy of your city will be even harder.”

New achievements exclusive to Survivor Mode have also been added and support has also been introduced for Nvidia Ansel. The ability to quick save and quick load have also been added.

Smaller changes and balancing:

  • Constructed streets now more easily connect to already existing street net
  • Rebalanced amount of starting resources and resources on frostland for Refugees and The Arks scenarios in easy and hard difficulty setting
  • Hunters will now have to rest for a few hours after coming back from the hunt. It will no longer be possible to send them to other work immediately
  • Added blocking other panels by in-game menu Changed extraction rate value for all pickable resources – replaced potential value with all employees by actual value based on efficiency
  • It is now possible to bind keyboard shortcuts to “Fast speed” and “Very fast speed” commands
  • Increased precision of the gathered Steam Cores amount to 2 digits after comma
  • Added emergency shift trackers to pickable resources

Fixes:

  • Fixed certain endlog variations that didn’t display properly when Cannibalism law was passed
  • Fixed overlapping trackers on frostland (sites, expeditions, transports, survivors)
  • Fixed missing recurring consequences of Emergency Shifts. Watch out when you exert your workforce!
  • Fixed showing tutorials after loading save
  • Fixed a bug causing snow caps to accumulate on buildings that were just built inside heat zone
  • Fixed scrollbars in all expedition building selection panels
  • Fixed some translations
  • Fixed many UI show/hide animations
  • Fixed closing notifications on pause
  • Enabled notifications visibility on Frostland
  • Fixed queuing unlocked resources on resource bar
  • Fixed texts serializations – all texts will be in current language, even after changing language in main menu and loading save
  • Fixed calculating average discontent for expeditions
  • Fixed states (selected, pressed) for many buttons in selection panel
  • Fixed current research description text on workshop selection panel
  • Fixed displaying prohibited citizen groups on population panel
  • Fixed disabled people outside care house count
  • Fixed two crashes that occurred in rare circumstances
  • Fixed a bug causing upgraded buildings to overlap adjacent streets

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