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Torment: Tides of Numenera Reaches Final Stretch Goal

April 30, 2013 by Ian Miles Cheong

Torment: Tides of Numenera has completed all of the stretch goals it set out to meet on Kickstarter.

Torment: Tides of Numenera

Not long since it set a record as the highest-funded video game on Kickstarter, Torment: Tides of Numenera has one-upped itself by reaching its final $4.5m stretch goal and raising the record even higher.

Torment: Tides of Numenera received a total of $4.2 million through Kickstarter, with the remaining funds coming through PayPal. Today, that goal has been achieved.

As we previously reported, the team had set itself up with a goal to reach $4.5m until the end of April. Doing so would allow them to develop and add a player stronghold into the role-playing game for the player to call home.

The game's producer Thomas Beekers confirmed in a Kickstarter update that coupled with money in PayPal and some funds which have yet to be transferred over to inXile, the the goal has been met.

“Because you guys are so awesome we can implement every single one of our stretch goals, including not just the player ‘stronghold’ but also our ideas for expanded reactivity, length and depth, pursuing some of our crazier ideas concerning choice and consequence.”

“As we outlined in update 19, while the classic ‘stronghold’ concept might not fit this game the potential is there to do some really interesting things to tie it into our theme of legacy and the unique weirdness of the Ninth World.” Well done, inXile.

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