Now that using Kickstarter to fund one's indie game is no longer something special, and how basically everyone is using it, to succeed one must offer something compelling. After all, the number of projects that seemed like a sure thing, yet failed to reach their goals, is starting to slowly rise.
So it's a good thing that A.N.N.E looks poised to succeed. Making its debut at few weeks back in Boston, at PAX East, those who were lucky enough to stumble across it (such as myself) was convinced that it was one of the highlights of the entire show floor.
The game is clearly a love letter to the 16-bit days of gaming, and is Metroidvania-style platformer that looks very much like Cave Story, and also feels a lot like Mega Man as well.
And it's looking towards crowd-sourced funding to help make it happen:
As the creator of the game, Moise Breton, explains, you're a cute little blue robot named #25 and you have to go on an adventure to save your girlfriend, a cute little pink robot that the game is named after.
Breton, like many of his contemporaries, has spent many years working the in the mainstream video game industry, and recently decided to walk away, to create the types of games that he wants, mostly inspired by the games he grew up with (and thusly hoped to one day possibly make once growing up).
The goal for A.N.N.E is $70,000. And with 26 days to go, it’s almost at the halfway mark, a little over $29,000, which is encouraging. Though hopefully it exceeds its baseline goal since the stretch rewards sound mighty enticing. Including ports for the Mac, OUYA, PS3, and Vita. Along with the ability to gender swap the principle characters.