PC gamers who built their own rigs or had deep pockets always had the advantage over console gamers in terms of graphics. PCs are not limited by the hardware they come with, and they're as powerful as you can afford them to be. Still, as a whole, things have come a long way from the days of 2D and 3D sprites, or boxy low textured faces. But let me just say something for everyone who appreciates upgraded graphics: hair.
If you're at all into graphics or rendering, you know that hair in itself can take longer to render than the whole body, as well as really lag a game. Just think of a game where someone had long, detailed, individual strands that moved with them outside of pre-rendered computer generated custscenes. I can't think of one either, so it's no surprises most developers just either settle for short hair or the dreaded plastic-y hair look. Well, no more, says CPU and graphics card maker AMD. At least for PC gamers, anyway, but this could help with development as well.
AMD has launched a teaser site with the bold headline: TressFX: A New Frontier of PC Realism. Along with a glamorous hair shot of a rendered female. Just look at those strands. According to Neoseeker, AMD has some new particle effect and tessellation systems to handle realistic hair volume. The new technology will be unveiled tomorrow, and Neoseeker proposed their desire to see a "mind-blowing tech demo involving a space marine taking off his helmet and revealing his luxurious locks, gracefully blowing in the wind." Personally, if that were the case, I'd look forward even more to hearing more about this tech tomorrow.