Some of you might already have finished Dead Space 3, but EA isn't slowing down on the marketing front just because the game's out. In the second episode of their "A Journey Through Terror" video series, this one shows us "The Art of Scares."
While first-time Dead Space players might not know it, but the franchise is considered a sci-fi horror game. It might not look or feel that way that much now, but for Dead Space 1 and 2, it was a horror-driven affair that had shooting bits thrown in and not the other way around.
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In the video below, Visceral talks about the art direction and lighting of Dead Space 3 and how the latter is almost a character unto itself.
Lighting in Dead Space is a crucial tool in creating atmosphere; lights can direct player focus to specific objects or locations, give some small comfort in the dark, offer tactical assistance, or even provide tension through their utter unreliability.
The lighting in Dead Space has been specifically designed to evoke a dingy and dilapidated feeling, to match the dated and broken-down technology that the characters use.
To be fair to the game, it is quite known for its amazing use of lights and shadows to make you think someone — or something — is sneaking up behind you.
If you're liking the video series, part three will be making its way online later today or tomorrow, depending on your timezone.
Dead Space 3 is already out for the PC, Xbox 360 and PS3.