Earlier in the month, it was confirmed that Square Enix's upcoming Tomb Raider reboot will feature multiplayer for the first in franchise history.
While gaming mag OXM had first dibs on the mode's details, SquarePortal (via MP1st), has a ton of info regarding the multiplayer's characters, modes and other info.
In Tomb Raider's multiplayer, fans will see the island's "Scavengers" (also known as Solarii) pitted against the crew members from the shipwrecked Endurance (Survivors). Players must use their traversal and hunting skills learned from the single-player to aid them in their fight.
Listed below are some of the survivors and scavengers.
Survivors:
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Roth
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Samantha
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Alex
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Liam
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Jonah
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Grim and a crew member
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More to be revealed later
Scavengers:
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Fixer
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Vlad
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Mathias
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Creeper
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More to be revealed later
To date, there has only been two game modes revealed so far and we don't know if there will be more. Currently, Team Deathmatch and "Rescue" are the only ones we're sure will be in the game. The mode's descriptions can be read below.
Team Deathmatch
Set Up: Survivors have newly been stranded and the Solarii are intent on destroying them. This is a team mode supporting 2 teams of up to 4 players each.
The winning conditions: The first team to get 25 kills, or be ahead in kills when time expires, wins the round.
Rescue
Set Up: The survivors have wounded comrades that need medical attention. There are medical supplies throughout the level. The survivors must collect and bring back (Capture the Flag) the medical supplies to the capture zone while the Solarii try to stop this from happening by executing the survivors.
Winning Condition: Survivors capture 5 Medical Supplies, Solarii execute 20 Survivors
Lastly, here are a ton of new info covering the mode's traversal elements, traps and other stuff.
Traversal
There is one key difference in the Traversal of each team: the ascender. Only the Solarii have it, and it gives them a quick way to get around the maps and catch up to the survivors. Solarii generally start the maps on higher ground. And they can use the ascender to quickly get to key areas of the map.
Spike Trap
There are levers in some levels, pull them, this will set a trip wire by tapping X. Any player that walks through it will trigger the spike trap and be killed.
Snare Trap
The levels have many snare traps placed in them. Any player can tap X to activate it, and it will be armed for any unfriendly team. While trapped in it, the player will be upside down with his pistol drawn, he will be able to shoot, and if he aims at the rope itself, he can shoot himself free.
Rockfall Trap
There are loose rocks in some levels that you can shoot, they will fall and kill any players below.
Shotgun Barrier
Several levels have the shotgun barrier; one shot of the shotgun will break it open, opening another path in the level.
Turret
Some levels have Turrets, tap X when close to it to get into turret mode, aim and shot as normal.
Turrets have infinite ammo, but can overheat. When overheated, the turret requires some time to cool down.
Lightning Rod
The beach level has several lightning rods. Tap X to activate. When active, they have an icon for the friendly team and they are straightened up. When an enemy enters the trigger zone, all players close by to the trigger zone will be struck by lightning and die.
According to studio boss David Gallagher, "the multiplayer has to fit and it has to be fun. We’ve worked hard to make multiplayer fit seamlessly with the single player game and its key themes and we’ve play-tested the hell out of the multi-player game, it’s working well and gamers are enjoying it. Now we’re all just eager to get Tomb Raider into gamers’ hands in March so they can experience the entire game for themselves."
Will they succeed or will the mode just be compared to what Uncharted's been doing the past few years? We'll know for sure once the game ships on March for the PC, Xbox 360 and PS3.