When accessing the Wii U's online features, players had to download a massive mandatory 5.5GB patch. Yes, this is the same update that can potentially brick your brand-new Wii U, and people weren't that happy that they had to download a hefty file on day one.
This fact was not lost on Nintendo CEO Satoru Iwata. In an interview with IGN, Iwata comments that he's "very sorry" players had to endure this, and thinks that users should be able to use all of functions of a console as soon as they open the box.
Personally I think that users should be able to use all the functions of a console video game machine as soon as they open the box…So I feel very sorry for the fact that purchasers of Wii U have to experience a network update which takes such a long time, and that there are the services which were not available at the hardware’s launch.
While it's open to debate whether the day-one online update for the Wii U was a major hassle or one that we should expect in this day and age, it's still nice to hear a company's CEO admit to their mistakes and even say sorry.
Be sure to give the entire interview a read as Iwata also discusses Zelda on the Wii U, third-party support and more.
For those who bough a Wii U, were you annoyed at the day-one update or was the whole issue blown out of proportion?