Seems like The Coalition has been slaving away at making Gears of War 4 even better with this incredibly huge patch which weighs over 29GB. This giant patch makes Rise of The Hoard, the largest Gears of War 4 patch, to date.
Rise of The Hoard adds quite a bit of content to the existing game, such as skills for each class, new difficulty modes, Crossplay in Ranked Play that brings Xbox and Windows players together in the battle to earn the highest rank possible and two new maps for players to explore.
Along with the patch, The Coalition announced that it will be hosting a free weekend for interested players to hop onto. The free trial will offer 10 hours of free play in Gears of War 4, including the entire first Act of the Campaign plus full access to the Horde and Versus experiences. The trial will be running from June 9th and running until June 15th.
In addition to the patches additives, it also fixes a couple of bugs and updates zombie characters, allowing them to use standard player dialogue.
Here is the changelog for this new update.
Gears of War 4 Rise of the Horde Release Notes:
- Implemented Gnasher tuning changes tested in last month’s Test Week
- Behind the scenes improvements to the Gnasher to further improve consistency
- Updated all Zombie Characters to use standard character dialogue
- Zombie Characters will now only say “Braaaaaains!” when landing a headshot
- Fixed an issue that caused headshot character dialogue to fire more rarely than intended
- Majorly reduced ‘killstreak’ dialogue. Increased frequency of original character dialogue for 3 and 4 kills in a row.
- Resolved a rare issue where being removed from a Competitive Lobby for reasons outside player control could result in a matchmaking penalty
- Removed an exploit in Horde that allowed players to kill friendly team members
- Fixed issues with Security that could cause the lasers to be shown as permanently on
- Spectator: Added team colors to X-Ray vision in Spectator Mode
- Spectator: Reduced explosion screen-shake when spectating
- Windows 10: Resolved a bug where – in rare instances – single-shot projectiles could misfire at high framerates
- Windows 10: Further improvements to mGPU
- Miscellaneous fixes and improvements