Top 20 Shocking Surprises and Secrets in Video Games
This is a selection of 20 of the most shocking surprises and secrets in video games.
This is a selection of 20 of the most shocking surprises and secrets in video games.
With the news that Mass Effect was going to have a spin-off FPS, we take a look at what might have been.
The researchers found that Mario, Zelda, and other classic NES titles fall into a category of problems called NP-hard.
Only in game development does watching John Woo movies count as research for your job.
What makes Bastion's atmosphere as original, and engaging as it is?
Seb Wuepper writes about the first hours of Syndicate.
The developers at Maxis answered plenty of questions posed to them by Redditors about their upcoming game.
Seb takes a magnfying glass to the rpg genre to find out what its truly made of.
Looks like you'll be doing quite a bit more than just wandering through desert ruins.
There are a lot of people with high hopes for Kinect Star Wars. Perhaps that's not a good thing.
Other than a post on the EU PlayStation blog's Twitter account that says we'll be getting PlayStation 1 classics on Vita soon, we've had very little information about when the feature will be patched in. Shuhei Yoshida explains why.
Get ready to start your tiny engines.
Blockbuster audiences suffer from diminished expectations, willing to deal with poor quality entertainment, because that is what blockbusters are supposed to be. When in reality everything to make them annoying, boring and safe doesn’t have anything to do with its eventual success.
Seb Wuepper would like to remind you of how badly written Mass Effect 2's ending was.
Here's a look at five supporting Final Fantasy characters who'd have no problem carrying a game as the hero.
There are numerous settings in which Assassin's Creed III can take place. We've picked five eras in which the next great Assassin would be best suited to haunt.
A number of new details about Far Cry 3 have emerged, revealing an open world environment with a very personal storyline.
John Vanderhoef takes on the missed opportunities in companion-based games.
The Steam Workshop may be convenient, but there's a limit to how many mods you can install at once.
Seb Wuepper adresses the Double Fine Kickstarter "controversy" raised by certain gamers.
Seb Wuepper casts a spotlight on the little known Time Ducks.
Reddit poster mercenary-games posted an IAmA thread along with a separation letter he claims to have received when he quit his job as an engineer at Zynga after 8 months, as well as some pretty alarming claims about ‘creepy stuff’ that went on.
Seb Wuepper reminisces about Alan Wake and what it brought to videogames.