The penultimate chapter of Deus Ex GO ramps up the difficulty with revolving tiles and active guards, and we’ve got the solutions for all those puzzles. States 39-46 can be frustrating as the variables and options stack up to mind-boggling levels. Take a deep breath, and check out the guides below for step-by-step answers to every mission in Chapter 6.
We’re almost done with the Deus Ex GO gold state solutions guide. There’s only one chapter left, and completing it will earn you two free Praxis Kits for Deus Ex: Mankind Divided. Completing every mission under-par and getting gold will also unlock an extra Praxis Kit, so make sure to link your accounts if you want to collect your rewards.
All the Deus Ex GO gold puzzle solutions on Gameranx:
- Deus Ex GO: Puzzle Solutions Guide | Gold States 1-6
- Deus Ex GO: Puzzle Solutions Guide | Gold States 7-14
- Deus Ex GO: Puzzle Solutions Guide | Gold States 15-22
- Deus Ex GO: Puzzle Solutions Guide | Gold States 23-30
- Deus Ex GO: Puzzle Solutions Guide | Gold States 31-38
- Deus Ex GO: Puzzle Solutions Guide | Gold States 47-54
Puzzle Solutions Guide | Gold States 31-38
Here you’ll find solutions for the Secret Lab section of the story. Each guide explains the basics and any new mechanics introduced. Beneath the introduction, you’ll find a step-by-step guide explaining how to get gold on every stage.
39 – Keep Moving
- Chapter 6 introduces a new tile type — revolving tiles. Revolving tiles change positions when hacked, opening up new pathways or blocking certain routes. Revolving tiles have two states; yellow state and red state. When hacked, a revolving tile changes position in its “yellow” state.
- Hack the lowest revolving tile to access the Augment power-up, then return to the hack tile to swap the revolving tile to its red state, giving you access to the drone. Use the Cloak to destroy the drone, then wait for the walker to step onto the red state revolving tile.
- Hack it, and the walker will change paths — it will move vertically on the path to the exit. If you do it incorrectly, the walker will patrol on the second Augment power-up path. You don’t want that.
- Return to the second hack tile and switch the revolving tile to its red state. Wait for the walker to step onto the red state revolving tile, then re-hack it. Now the walker will be stuck on the path where the Augment module was previously located on.
- Sounds complicated? Revolving tiles can be tricky to use. Now all you have to do is move toward the exit and use Cloak to kill the final guard.
- GOLD Guide:
- Right (3 spaces) – Hack the lowest revolving tile.
- Left (1 space)
- Down (1 space) – Collect the Augment power-up here.
- Up (1 space)
- Right (1 space) – Un-hack the lowest revolving tile. Revert it to red state.
- Left (1 space)
- Up-Left (2 spaces) – Cloak and destroy the single drone.
- Down (1 space)
- Up-Right (1 space) / Down (1 space) / Up-Right (1 space) – Wait until the walker is standing on the upper revolving tile. When it is, hack the revolving tile and set it to a yellow state.
- Down (1 space)
- Up-left (2 spaces)
- Left (1 space)
- Right (2 spaces)
- Up-right (2 spaces) – Collect the second Augment power-up.
- Down (2 spaces)
- Left (1 space)
- Down (2 spaces)
- Up-Right (1 space) – Un-hack the upper revolving tile. Set it to a red state before the walker reaches it.
- Down (1 space)
- Up-Right (1 space) – The walker will step onto the red revolving tile. Hack it again to switch to yellow state.
- Down (1 space)
- Up-Left (2 spaces)
- Left (1 space)
- Right (2 spaces)
- Up-Left (2 spaces) – Use the Cloak power-up before entering the guard’s line-of-sight.
- Up (1 space) – Kill the guard here.
- Right (1 space) – Exit!
40 – Turn of Events
- Take a breather, because this map isn’t quite so complicated. First off, you’ll need to crush that pesky EMP drone that’s blocking hack pathways. Hack the left revolving tile and smash the drone, then return to the left hack tile.
- Wait for the walker to step onto the right revolving tile, then hack it. Move until the drone steps up toward its new alcove, then un-hack the right revolving tile to keep that walker trapped.
- Now all you have to do is hack the left revolving tile, and use the second hack tile to clear the security tile.
- GOLD Guide:
- Right (2 spaces)
- Down (1 space) – Hack the left revolving tile.
- Up (1 space)
- Right (1 space)
- Down-Right (1 space)
- Right (1 space) – Smash the EMP drone here.
- Left (3 spaces)
- Down (1 space) – Now that the EMP drone is gone, hack the right revolving tile. The walker should be standing on the red state revolving tile when you do.
- Up (1 space) / Down (1 space) – Move so the walker is off the revolving tile. Now hack the left revolving tile.
- Up (1 space)
- Right (1 space)
- Down-Right (1 space)
- Right (2 spaces) – Use the second hack tile to hack the central security tile.
- Left (3 spaces)
- Right (4 spaces) – Exit!
41 – Follow the Leader
- In this stage, we learn the life-saving power of revolving tiles. Move to the terminal and hack the revolving tile to turn the walker around. Step off, then un-hack that revolving tile.
- And… that’s it! You’re free to escape the area.
- GOLD Guide:
- Right (2 spaces)
- Down (1 space) – Hack the revolving tile. This should turn the walker around.
- Up (1 space) / Down (1 space)
- Up (1 space) / Down (1 space) – Remove the hack from the revolving tile.
- Up (1 space)
- Right (1 space)
- Up (1 space)
42 – Spin Control
- Get to the hack tile, and hack the upper revolving tile — time it so the walker is standing on the red revolving tile. The walker will switch routes and move down and left to the left-most revolving tile. Wait for the walker to move back up to the top revolving tile, then hack the left-most revolving tile.
- Now move until the walker is standing on the left-most yellow state revolving tile. This all sounds confusing, but the goal is o get the walker stuck in that two-space left alcove, making it easy for Adam Jensen to collect the blue Augment power-up.
- Now that you have the power-up, hack the right-most revolving tile, then use Cloak to sneak by the drone blocking the exit.
- GOLD Guide:
- Right (3 spaces) – Hack the top revolving tile to change the walker’s path.
- Left (1 space) / Right (1 space) – Remove the hack on the upper revolving tile.
- Left (1 space) / Right (1 space) – Hack the left-most revolving tile.
- Left (1 space) / Right (1 space) – Hack the upper revolving tile, removing the hack from the left-most tile and trapping the walker.
- Left (1 space)
- Up (3 spaces)
- Left (1 space) – Collect the Augment power-up.
- Right (1 space)
- Down-Right (2 spaces)
- Down (1 space)
- Right (1 space) – Hack the right-most revolving tile.
- Left (2 spaces)
- Up (1 space)
- Right (1 space)
- Up (1 space) – Use Cloak to avoid the drone’s taser.
- Right (1 space) Exit!
43 – Behind His Back
- A new guard variant makes a surprise appearance! These guards stand still and change their line-of-sight to check all adjacent paths. They move in a clockwise pattern, but that’s only noticeable if there are more than two lines-of-sight.
- Let’s give a name to these guard-types; sentries. The goal of this stage is to hack the revolving tile so the sentry has three lines-of-sight to check after each turn. That gives Adam Jensen just enough time to attack the guard from behind.
- Go to the left hack tile first. Time it so the sentry spots Adam Jensen as he steps into the hack tile.
- Next, go for the right hack tile. Hack the revolving tile, and you’ll have just enough time to takedown the sentry from behind. With the sentry gone, simply hack the two security tiles to complete the puzzle.
- GOLD Guide:
- Right (1 space)
- Up (1 space)
- Left (2 spaces) – Enter the sentry’s line-of-sight here. Don’t mess with the hack tile.
- Right (1 space)
- Up-Right (2 spaces)
- Right (1 space) – Hack the revolving tile.
- Left (2 spaces) – Takedown the sentry.
- Down-Left (2 spaces) – Hack the lower security tile.
- Right (1 space)
- Up-Right (2 spaces)
- Right (1 space) – Hack the upper security tile.
- Down (4 spaces)
- Right (1 space) – Exit!
44 – Hunt Down
- The sentry enemy type makes a return appearance, complicating this triangle-shaped map. To safely complete this map, lure the sentry down the right pathway, then move to the left and collect the Augment power-up.
- Hack the security tile too, and let the sentry spot you. When he does, move one space up to alert the lower guard (regular type) — if everything is timed right, the guard will step onto the security tile just as the sentry disables the hack.
- Using the Cloak power-up, Adam Jensen can then sneak into the exit marker.
- GOLD Guide:
- Right (1 space)
- Up (1 space)
- Right (1 space) – Entering the sentry’s line-of-sight here.
- Left (3 spaces)
- Up (2 spaces) – Grab the Aug power-up.
- Down (2 spaces) – Hack the security tile on the same turn you’re seen by the sentry.
- Up (1 space) – Enter the lower guard’s line-of-sight here.
- Down (1 space)
- Right (3 spaces)
- Up (2 spaces) – After the first move, use Cloak before stepping in front of the last guard.
- Right (2 spaces) – Takedown the guard and hit the exit.
45 – Not on My Watch
- The trick of this stage is trapping the annoying sentry before he can shutdown all your hacks. To do it, move to the upper-left hack tile — you’ll get spotted, just hack the turret and move down to escape. Move toward the lower-right hack tile.
- If you move directly from the upper-left hack tile to the lower-right, and get spotted, you’ll reach the lower tile just in time. The sentry will spot you and step onto the already-connected security tile. Break the hack to trap him forever.
- Now that the area is clear, hack the security tiles to get the Aug power-up. Step onto the revolving tile and use the power-up to remotely hack the revolving tile, leading to the exit.
- GOLD Guide:
- Up (1 space)
- Right (1 space) – Get spotted by the sentry to draw him out.
- Left (1 space)
- Up (2 spaces)
- Left (1 space) – Hack the turret.
- Down (1 space) / Up (1 space) – Enter the sentry’s line-of-sight.
- Down (2 spaces)
- Right (2 spaces)
- Down (2 spaces) – Hack the upper-right security tile, removing the hack from the sentry’s position and trapping him.
- Up (2 spaces)
- Left (1 space)
- Up (2 spaces)
- Left (1 space) – Hack the right security tile, opening the path to the Augment power-up.
- Right (1 space)
- Up (1 space)
- Right (2 spaces) – Collect the Augment power-up.
- Left (2 spaces)
- Down (3 spaces)
- Right (2 spaces)
- Down (1 space) – Remotely hack the revolving tile with the power-up.
- Up (1 space)
- Up-Right (1 space) – Exit!
46 – Take Chances
- One sentry and three drones complicates the final puzzle of the Secret Lab chapter. In the starting area, move around until you can walk right past the sentry without alerting him. Reach the hack tile without entering his line-of-sight.
- Hack the revolving tile — and make sure the sentry doesn’t spot you! Smash the upper-right drone, then move back down. Let the sentry see you this time, and move onto the revolving tile to create a path to another pesky drone Adam Jensen can smash.
- Move up to destroy the last drone and collect the Aug power-up. Remotely hack the left-most security tile, and use the extra turn the sentry is forced to make to sneak up behind him and deliver the killing blow.
- GOLD Guide:
- Right (1 space) / Left (1 space) / Right (1 space) / Left (1 space) – Waiting for just the right time to move.
- Right (3 spaces)
- Down (1 space)
- Left (1 space) – Hack the right revolving tile without letting the sentry spot you.
- Right (1 space)
- Up-Right (3 spaces) – Destroy the first drone here.
- Down (3 spaces)
- Left (1 space) – Enter the sentry’s line-of-sight.
- Right (1 space)
- Up-Right (1 space) – Step onto the revolving tile just as the sentry deactivates the hack.
- Up-Left (2 spaces)
- Left (1 space) – Smash the drone and enter the sentry’s line-of-sight.
- Up (1 space)
- Right (2 spaces) – Grab the Augment power-up. Immediately remotely hack the left-most security tile.
- Left (1 space) / Right (1 space) / Left (1 space) / Right (1 space) – Waiting for just the right time to move.
- Left (2 spaces)
- Down (1 space) – You’ll enter the sentry’s line-of-sight.
- Right (2 spaces)
- Left (2 spaces)
- Down (1 space) – Takedown the sentry and clear the map.
- Left (1 space)
- Up (1 space) – Exit!
Mastermind 6 is now unlocked, and the Secret Labs are finally complete. The story isn’t over yet though, there’s one chapter left. Join us next time for Chapter 7: Novak’s Escape.