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Honkai: Star Rail Version 1.3 was a massive update. Not only did we get Dan Heng – Imbibitor Lunae and a new map for the Xianzhou Loufu, but we also got a new mode of the Simulated Universe. Curios, Blessings, and domains still exist, but you can’t get Planar Orbs from this version. Instead, you can collect a lot of Stellar Jade if you can complete all of the missions.
Honkai: Star Rail Simulated Universe Swarm Disaster Guide | A Genshin Impact Guide to Honkai: Star Rail
How It Works
Swarm Disaster introduces a new feature to Path Resonance. In addition to your base Path, you can receive extra Path Resonance effects called Resonance Interplay. This feature combines two resonance effects into an extra buff for your team. Each Path has two Resonance Interplay Blessings.
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To get the Resonance Interplay Blessings, you need at least three Blessings from your base Path and three Blessings from another Path. Most likely, more Resonance Interplay Blessings will be added with future updates. For now, know which Paths can resonate with each other.
You can easily get both Resonance Interplay Blessings in one run. If you play your cards right, you may also complete your base Path Formation. You will need at least 20 Blessings in one run: 6 for Resonance Interplay and 14 from your base Path. Path Formation stays the same: you’ll receive Resonance Formation Blessings at 6, 10, and 14 Blessings.
Available Path Resonance Interplays
Since Swarm Disaster adds the Path of Propagation, there are a total of 16 Resonance Interplay Blessings that you can acquire. You need to complete all Swarm Disaster Chapters in order to unlock the Path of Propagation. However, you can get Propagation Blessings from Swarm domains, so you can activate the Resonance Interplay Blessings for Nihility and Abundance.
Preservation
Secondary Path | Blessing | Description |
Remembrance | Spiked Armor | When attacking Frozen enemy targets with Path Resonance: Preservation, the DMG dealt increases by 80% and the Freeze status on the enemy targets is removed. Dissociation will not be removed by this effect. |
Nihility | Cold Snap | There is a 150% base chance for Path Resonance: Preservation to inflict Bleed on the attacked target for 2 turns. Bleeding enemies will take Physical DoT equal to 12% of their Max HP at the start of each turn. This DMG cannot exceed 250% of the total amount of Shield effect currently active on all allies. |
Remembrance
Secondary Path | Blessing | Description |
The Hunt | Landscape in the Mist | When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of decreasing the target’s SPD by 15% for 2 turns. |
Destruction | Faces Places | When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of lowering the target’s All-Type RES by 15% for 2 turns. For every 1% HP that each ally has lost, the target’s All-Type RES is additionally lowered by 0.06%. |
Nihility
Secondary Path | Blessing | Description |
Propagation | White Nights | A character’s Basic ATK can cause all DoTs currently applied on the target via Path Resonance: Nihility to immediately deal DMG equivalent to 40% of these statuses’ original DMG. |
The Hunt | Off the Beaten Track | After using a Path Resonance, for every type of debuff (out of Burn, Shock, Bleed, and Wind Shear) the enemy target is currently inflicted with, Advance Forward all allies’ actions by 4%. |
Abundance
Secondary Path | Blessing | Description |
Nihility | First Illuminate the Mountains | After a character has their HP restored via Path Resonance and if the healing amount exceeds the maximum HP, recover 1 Skill Point. This effect can only trigger 1 time per Path Resonance use. After triggering this effect, all DMG dealt by all allies is increased by 30% for 2 turns. This effect can stack up to 2 times. |
Propagation | Nullifying Ardor | After using Path Resonance, all allies’ Weakness Break Efficiency increases by 15% and Break Effect increases by 50%. This effect lasts for 2 turns and stacks up to 2 times. |
The Hunt
Secondary Path | Blessing | Description |
Abundance | Startling Breeze | After using Path Resonance, all allies’ SPD increases by 25 for 2 turns. This effect also applies to units summoned by allies. |
Elation | Shooting Starfire | After enemy targets are defeated by a Path Resonance, restores all allies’ HP equal to 50% of their respective Max HP. |
Destruction
Secondary Path | Blessing | Description |
Preservation | Zero Age Main Sequence | When a character launches a follow-up attack, regenerates 5% Energy for Path Resonance. If the character’s current HP percentage is lower than 50%, additionally regenerates 5% Energy for Path Resonance. |
Elation | Substellar Belt | Using Path Resonance will cause any character with a current HP percentage lower than 50% to gain a Shield equal to 40% of their Max HP, lasting for 2 turns. |
Elation
Secondary Path | Blessing | Description |
Remembrance | Guinea Pig in Ice Coffin | When Path Resonance: Elation deals Ice DMG, there is a 150% base chance to Freeze the enemy target for 1 turn. |
Abundance | The Taste of Anglerfish | When Path Resonance: Elation deals Ice DMG, there is a 150% base chance to Freeze the enemy target for 1 turn. |
Propagation
Secondary Path | Blessing | Description |
Preservation | Adherent Microbial Mat | When using Path Resonance, a single target ally gains a Shield equal to 60% of Max HP, lasting for 3 turns. |
Destruction | Superposition Eye | After using Path Resonance, nullifies all DMG received by a single target ally except DoT. This status is dispelled after being attacked. If the target ally’s current HP percentage is lower than 50% when Path Resonance is used, it will additionally recover 1 Skill Point. |
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