• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

13 Rejected Modes for Bioshock Infinite

January 23, 2012 by Ian Miles Cheong

Prior to settling on the the 1999 Mode, Irrational Games rejected over a dozen other modes.

Rejected Modes in Bioshock Infinite

Unless you've been living under a rock, or some other overused expression that means the same thing, you may have heard of Irrational's 1999 Mode for Bioshock Infinite.

The so-called 1999 Mode is an attempt to bring back the challenge and difficulty of games released back in 1999—or in and around that period. It was back in the day when players had to conserve ammunition, pay proper care to the skills they chose to level up, or suffer the consequences of inattention. Games like Fallout, Baldur's Gate, Diablo 2, System Shock 2, and Deus Ex were of this generation of games.

Whether or not games have decreased in difficulty over the years is up for debate. Bioshock and its sequel were certainly on the easy side, but Dark Souls and Far Cry 2 serve to challenge that belief. Regardless, the concept of the 1999 Mode is laudable for what it offers.

In this article, I take a look at a number of rejected modes that Irrational Games held up for consideration and rejected for obvious reasons.

2009 Mode: Every action is a Quick Time Event.

2006 Mode: Every weapon is a DLC.

1993 mode: You can't look up or down.

1989 Mode: Game comes with a 2000-page manual and a code wheel for DRM.

1985 Mode: No saving, just passwords.

1983 Mode: The game is so bad the market crashes.

1972 Mode: You have to add various overlays to the screen to advance through the game.

1967 Mode: The game comes with a tab of acid that you'll have to ingest a half-hour before playing the game, which then bombards you with an array of wild colors and psychadelic music.

1965 Mode: In order to play, you have to sign up in advance for shared mainframe time at the university's computing office.

MacGyver Mode: Make the game from pieces of junk and some string.

Á La Mode: The game is topped with a scoop of vanilla ice cream

Depeche Mode: The whole game is a reference Dave Gahan's struggle with drug abuse.

Big Bang Mode: If you wish to start a game from scratch, you must first invent the universe.

 

(Thanks @brunodion, @RowanKaiser, @Ludology, @tinysubversions, @HC_Jones, @Nintendo_Legend, @brodie_dg, @mkrpata, @Blastercast, @RDAwesome.)

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Terminator 2D NO FATE - Before You Buy

Terminator 2D NO FATE - Before You Buy

BIGGEST Flop of 2025? Call of Duty Apologizes & MORE

BIGGEST Flop of 2025? Call of Duty Apologizes & MORE

10 Brand NEW Games from Game Awards 2025

10 Brand NEW Games from Game Awards 2025

What The HELL IS GOING ON With Warner Bros. Games?

What The HELL IS GOING ON With Warner Bros. Games?

10 Atmospheric Games That Might CHANGE YOUR LIFE

10 Atmospheric Games That Might CHANGE YOUR LIFE

10 Games That Have Come A LONG WAY

10 Games That Have Come A LONG WAY

20+ YEAR Old Games That Still Look INSANELY Timeless

20+ YEAR Old Games That Still Look INSANELY Timeless

10 Things Players HATE In 2025

10 Things Players HATE In 2025

10 Game Award REVEALS That Would Blow Our Minds

10 Game Award REVEALS That Would Blow Our Minds

Category: Features

Sidebar

Recent Posts

  • Gears of War: E-Day Still On Schedule For 2026
  • What “Realism” Feature Do Gamers Want In GTA 6?
  • What Could Truly Be “Improved” With GTA 6’s Online Mode?
  • Epic Games Store Handing Out 17 Games For Free This Month
  • Clair Obscur: Expedition 33 Likely To Get A Massive Resurgence

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme