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Call of Duty Black Ops 3 PC Fixes Guide

November 6, 2015 by Ryan Parreno

Some fixes are a simple settings change, others will require you to tinker with the backend.

Here’s a quick guide on fixing some of the most common issues in Call of Duty Black Ops 3 for PC.

Crashes

Of course, you want to make sure you meet the minimum requirements. This time, requirements lean towards PlayStation 4 and Xbox One than last gen.

  • OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
  • Processor: Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 810 @ 2.60 GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 470 @ 1GB / ATI® Radeon™ HD 6970 @ 1GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 60 GB available space
  • Sound Card: DirectX Compatible

You will want to keep your drivers up to date. For gaming cards, Nvidia made Call of Duty Black Ops 3 Game Ready drivers, while AMD released their Catalyst 15.11 beta drivers. Your mileage may vary based on what graphics card you have, and of course Windows have their own drivers you’ll need to keep tabs on.

If you are missing DLL files, you can use this DLL fixer tool. If these don’t work, you will want to check configuration fixes, which we go into detail below.

Disk Write Error

Enter the directory you have downloaded your Steam games (SteamApps>common). From there, delete all the empty file folders, and then restart Steam. Steam will then redownload these missing files properly.

Audio Fix

Go to Control panel > Hardware and sound > Sound > Speakers/Headphones > Configure. From here, set audio to stereo, or 5.1, and click apply.

Black Screen Fix

This will require some back end coding. First, go here: Steam > steamapps > common > Call of Duty Black Ops III > players

Then, you will want to make a config.ini file. Open Notepad, copy paste this text below, and then save as config.ini, to the abovementioned folder.

.//

//Gameplay
//
 
//Frame rate cap (0 for none)
MaxFPS = “60” // 0 to 1000
 
//Show current framerate on screen
DrawFPS = “0” // 0 or 1
 
//Toggle framerate smoothing
SmoothFramerate = “0” // 0 or 1
 
//Horizontal field of view in degrees assuming 16:9 aspect ratio
FOV = “80” // 65 to 120
 
SplitscreenOrientation = “0” // 0 or 1
 
//Enable network voice chat
VoiceChat = “1” // 0 or 1
 
//Enable occlusion of sound behind solid surfaces
SoundOcclusion = “1” // 0 or 1
 
//Mouse smoothing amount
MouseFilter = “0” // 0 to 10
 
MouseAcceleration = “0” // 0 to 1
 
MouseSensitivity = “2” // 0.1 to 30
 
//Mouse vertical sensitivity
MouseVerticalSensitivity = “0.022” // -1 to 1
 
//Enable vertical look with the mouse
MouseVerticalLook = “1” // 0 or 1
 
//Maximum number of simultaneous human corpses
CorpseCount = “32” // 1 to 32
 
//Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3.
MaxFrameLatency = “0” // 0 to 4
 
//
//Setup
//
 
//Set to zero to force auto-detect to run at startup
AutoDetectHasRun = “1” // 0 or 1
 
//Thread count for handling the job queue
WorkerThreads = “2” // 2 to 4
 
//Clear to check driver against recommended
LastDriverNvidia = “35887” // 0 or bigger
 
//Clear to check driver against recommended
LastDriverAMD = “0” // 0 or bigger
 
//Fraction of video memory usage to target
VideoMemory = “0.95” // 0.75 to 1
 
//
//Display
//
 
// 0 – Windowed, 1 – Fullscreen, 2 – Fullscreen Window
FullScreenMode = “2” // 0 to 2
 
//Window X position
WindowX = “0” // -8192 to 8192
 
//Window Y position
WindowY = “0” // -8192 to 8192
 
WindowSize = “800×600” // any text
 
RefreshRate = “59.95” // 1 to 240
 
//Monitor index to use for fullscreen
Monitor = “1” // 0 to 8
 
//Vsync only applies in fullscreen
Vsync = “0” // 0 or 1
 
//Percentage of window resolution that the 3D scene renders at
ResolutionPercent = “100” // 50 to 200
 
//Color spaces for monitor output
DisplayGamma = “sRGB” // sRGB, rec.709, or rec.709 – Limited
 
//Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled
BackbufferCount = “2” // 2 to 3
 
//
//Graphics
//
 
//LOD’s to drop on models, lower numbers are higher quality
MeshQuality = “1” // 0 to 8
 
//0 – Force 2x anisotropic filtering, 1 – Per material, 2 – Force 16x anisotropic filtering
TextureFilter = “1” // 0 to 2
 
//Number of mips to drop on streamed textures, lower numbers are higher quality
TextureQuality = “2” // 0 to 3
 
//Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
TextureQualityFX = “2” // 0 to 15
 
//Number of mips to drop on reflections, lower numbers are higher quality
TextureQualityProbes = “1” // 0 to 16
 
//Number of mips to drop on sun shadows, lower numbers are higher quality
TextureQualityBakedSunShadows = “1” // 0 to 2
 
//Force lowest mips to stay loaded instead of streaming
TextureLowDetailResident = “0” // 0 or 1
 
DisableDynamicLightShadows = “1” // 0 or 1
 
DisableDynamicSunShadows = “1” // 0 or 1
 
//Resolution of spot light shadows
SpotShadowTextureSize = “1024” // 128 to 8192
 
//Resolution of omni (point) light shadows
OmniShadowTextureSize = “256” // 128 to 2048
 
//Enable multi-sampled soft shadows
ShadowFiltering = “1” // 0 or 1
 
//Number of lights with otherwise static shadows to force characters shadows on
ActorShadows = “0” // 0 to 16
 
//Enable volumetric sun and light shafts
VolumetricLightingEnabled = “1” // 0 or 1
 
//Number of raymarch samples for sunlight
VolumetricLightingMaxSunSamples = “8” // 1 to 256
 
//Number of raymarch samples for local lights
VolumetricLightingMaxLightSamples = “40” // 1 to 256
 
//Skip every other sample if color is constant
VolumetricLightingSkipSunSamples = “1” // 0 or 1
 
//Skip every other sample if color is constant
VolumetricLightingSkipLightSamples = “1” // 0 or 1
 
//Enabled order-independent transparency
OIT = “1” // 0 or 1
 
//Maximum number of overlapping transparency layers
OITLayers = “8” // 8, 9, 12, or 16
 
//Screen-space ambient occlusion method
SSAOTechnique = “GTAO Medium Quality” // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
 
//Anti-aliasing technique
AATechnique = “Filmic SMAA T2x” // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
 
//Per-object motion blur
MotionBlur = “Auto” // Off, Auto, or On
 
MotionBlurQuality = “Medium” // Low, Medium, or High
 
//Better lighting for skin
SubsurfaceScattering = “0” // 0 or 1
 
Low FPS

If you’re hitting 30 FPS or below, disable dynamic shadows. If that doesn’t work, you can also try opening the config.ini file and changing WorkThread value from 4 to 2.

Game Types Grayed Out And Cannot be Selected

You will have to reinstall the game files via Steam completely.

Nvidia Card Stuttering Graphics

Reaccess the config.ini file you made above, or look for the one the game made in the abovementioned location. Find VideoMemory, and replace the code there with this:

//Fraction of video memory usage to target

VideoMemory = “0.75” // 0.75 to 1

If that doesn’t work, you can also try opening the config.ini file and changing WorkThread value from 4 to 2.

Mouse Input Lag

You have to lower FPS to a framerate consistently lower than your monitor’s refresh rate. For example, if your monitor outputs at 60Hz, you need to set a framerate below 60FPS, such as 58FPS. Whatever that framerate is, your PC must be able to hit it all the time. If your monitor outputs at 1204 to 144Hz, test around for a framerate your PC can hit all the time.

Multiplayer Lag

Try turning off your antivirus. If that doesn’t work, use this tool.

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