• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Last Of Us: Part 2 – All Collectibles Locations Guide | Cards, Coins, Artifacts, Guns & More

June 23, 2020 by Kevin Thielenhaus

Find every artifact, journal entry, trading card, coin, weapon, holster and safe code with our complete collectibles guide.


Collectibles – Table of Contents

  • Jackson
  • Seattle Day 1
  • Seattle Day 2
  • Seattle Day 3
  • The Park
  • Seattle Day 1 [Redux]
  • Seattle Day 2 [Redux]
  • Seattle Day 3 [Redux]
  • Santa Barbara

Act 4: Seattle Day 3

Chapter 20: Road To The Aquarium

Trading Card #31: Esquire – In the theater backroom, don’t exit through the curtains! Look left for an easy-to-miss trading card against the wall.

Trading Card #32: Tormentra – In the dark office, crawl through the blocked door. The trading card is on the computer desk ahead.

Workbench #10: In the same office as the previous card.

Artifact #73: Garage Note – Enter the parking garage with Jesse. Go back through the dark back corner to find a path onto a wrecked ramp. There’s a note on the edge of the ramp.

Trading Card #33: Tanager – After Jesse helps you up, drop down into the floor below and crawl under the platform you landed on. There’s a card on one of the crushed book shelves.

Journal #16: On the first floor, go to the corner and check out the mushroom decorations.

Artifact #74: Bookstore Note – On the table right next to the mushroom journal.

Artifact #75: Textile Note – Enter the upper floor of the fabric store to find this note pinned to the wall near the windows.

Workbench #11: Entering a building with mannequins strewn about the second floor, you’ll find the workbench in the next room.

Trading Card #34: Tatuaje – At the sky bridge walkway, enter the interior and work your way to some wreckage you need Jesse’s help to move. Before you interact, you’ll have to hop over a bookshelf. Turn around to get this card.

Chapter 21: The Flooded City

Trading Card #35: Seff-L’ho’phad – Entering the warehouse with the blocked gate, enter the small office on the right.

Journal #17: Go upstairs in the blocked warehouse and look out the window.

Artifact #76: Stash Note – Down the hallway, left of the journal entry, there’s a dead body with this safe code clue note.

Safe #9: 70-12-64 – Ride the boat into the warehouse building with the lowered gate and get off. Take the stairs up to the second floor, and look in the back-right of the hallway for a wheeled object you can move. Crawl through the hole to access the fenced-off room from above. You’ll find lots of supplies inside.

Workbench #12: Leave the warehouse via the boat and stop off at a building with blue tarps hanging off the facade. It’s to the left of the main path.

Artifact #77: Shambler Note – Enter the building ahead, past the workbench. It looks like nothing is there, but there’s a small island in the corner with a dead body and a note.

Artifact #78: Sniper’s Note – Before entering the Seraphite camp, go to the island with the raised train. Climb up to find a sniper’s nest with this note. This is a great place to pick off the Seraphites below, too.

Artifact #79: Encampment Note – Enter the Seraphite base in the ruined building. The note is pinned to the wall in the glass-enclosed office on the second floor.

Artifact #80: Arcade Flyer – Entering the W&B Arcade, you’ll find the flyer on a booth before heading upstairs.

Workbench #13: There’s a workbench in the back corner of the second floor arcade.

Trading Card #36: Khazakh Bright – Use the cart and you’ll drop into an infected lair with a Bloater. Defeat it and lift the shutter to the corner Prize Zone. There’s a card on the shelf inside.

Artifact #81: Arcade Note – Enter the PC area of the arcade to find this final note taped to the wall near the entrance.

Chapter 22: Infiltration

Journal #18: After taking down the attack dog in the aquarium, you’ll enter a room where people were sleeping. There’s a blue duffel you can examine — do it to check out an item and take an automatic journal entry.


Pages: Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7 Page 8 Page 9

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Resident Evil Requiem - Before You Buy

Resident Evil Requiem - Before You Buy

Top 10 NEW Games of March 2026

Top 10 NEW Games of March 2026

20 Forgotten RPGs That Nobody Remembers

20 Forgotten RPGs That Nobody Remembers

20 Games Where You’re Actually NOT HUMAN

20 Games Where You’re Actually NOT HUMAN

10 Open World Games That NEVER REALLY END

10 Open World Games That NEVER REALLY END

SONY CLOSES MAJOR STUDIO, HEAD OF XBOX RETIRES & MORE

SONY CLOSES MAJOR STUDIO, HEAD OF XBOX RETIRES & MORE

20 Best Recent Games That Are NOW DIRT CHEAP

20 Best Recent Games That Are NOW DIRT CHEAP

10 Upcoming Games With INSANE Graphics

10 Upcoming Games With INSANE Graphics

Resident Evil Requiem: 10 BIGGEST CHANGES

Resident Evil Requiem: 10 BIGGEST CHANGES

Category: FeaturesTag: Guides, PS4, The Last Of Us: Part II

Sidebar

Recent Posts

  • Resident Evil Requiem Will Be Friendly To Newcomers To The Franchise
  • Rumor: Xbox Game Studios Has An Unnanounced Project That Is It’s “Largest New IP”
  • Rumor: Everyone At Ubisoft Wants To Work At Assassin’s Creed Hexe
  • Rumor: GTA 6 Has Leveled Up Stealing, With Realistic Risk-Reward Systems
  • Rumor: You Can Say Anything You Want To GTA 6’s NPCs With Custom Text – And They Will React Contextually, And Remember

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme