Collectibles – Table of Contents
- Jackson
- Seattle Day 1
- Seattle Day 2
- Seattle Day 3
- The Park
- Seattle Day 1 [Redux]
- Seattle Day 2 [Redux]
- Seattle Day 3 [Redux]
- Santa Barbara
Act 4: Seattle Day 3
Chapter 20: Road To The Aquarium
Trading Card #31: Esquire – In the theater backroom, don’t exit through the curtains! Look left for an easy-to-miss trading card against the wall.
Trading Card #32: Tormentra – In the dark office, crawl through the blocked door. The trading card is on the computer desk ahead.
Workbench #10: In the same office as the previous card.
Artifact #73: Garage Note – Enter the parking garage with Jesse. Go back through the dark back corner to find a path onto a wrecked ramp. There’s a note on the edge of the ramp.
Trading Card #33: Tanager – After Jesse helps you up, drop down into the floor below and crawl under the platform you landed on. There’s a card on one of the crushed book shelves.
Journal #16: On the first floor, go to the corner and check out the mushroom decorations.
Artifact #74: Bookstore Note – On the table right next to the mushroom journal.
Artifact #75: Textile Note – Enter the upper floor of the fabric store to find this note pinned to the wall near the windows.
Workbench #11: Entering a building with mannequins strewn about the second floor, you’ll find the workbench in the next room.
Trading Card #34: Tatuaje – At the sky bridge walkway, enter the interior and work your way to some wreckage you need Jesse’s help to move. Before you interact, you’ll have to hop over a bookshelf. Turn around to get this card.
Chapter 21: The Flooded City
Trading Card #35: Seff-L’ho’phad – Entering the warehouse with the blocked gate, enter the small office on the right.
Journal #17: Go upstairs in the blocked warehouse and look out the window.
Artifact #76: Stash Note – Down the hallway, left of the journal entry, there’s a dead body with this safe code clue note.
Safe #9: 70-12-64 – Ride the boat into the warehouse building with the lowered gate and get off. Take the stairs up to the second floor, and look in the back-right of the hallway for a wheeled object you can move. Crawl through the hole to access the fenced-off room from above. You’ll find lots of supplies inside.
Workbench #12: Leave the warehouse via the boat and stop off at a building with blue tarps hanging off the facade. It’s to the left of the main path.
Artifact #77: Shambler Note – Enter the building ahead, past the workbench. It looks like nothing is there, but there’s a small island in the corner with a dead body and a note.
Artifact #78: Sniper’s Note – Before entering the Seraphite camp, go to the island with the raised train. Climb up to find a sniper’s nest with this note. This is a great place to pick off the Seraphites below, too.
Artifact #79: Encampment Note – Enter the Seraphite base in the ruined building. The note is pinned to the wall in the glass-enclosed office on the second floor.
Artifact #80: Arcade Flyer – Entering the W&B Arcade, you’ll find the flyer on a booth before heading upstairs.
Workbench #13: There’s a workbench in the back corner of the second floor arcade.
Trading Card #36: Khazakh Bright – Use the cart and you’ll drop into an infected lair with a Bloater. Defeat it and lift the shutter to the corner Prize Zone. There’s a card on the shelf inside.
Artifact #81: Arcade Note – Enter the PC area of the arcade to find this final note taped to the wall near the entrance.
Chapter 22: Infiltration
Journal #18: After taking down the attack dog in the aquarium, you’ll enter a room where people were sleeping. There’s a blue duffel you can examine — do it to check out an item and take an automatic journal entry.