Get Even is a psychological thriller FPS developed by The Farm 51 in which Black, a mercenary killer, wakes up in an asylum with no memory of his past. Memories won’t be the only thing you unlock in this unique game though as there are over 40 achievements to earn. Use our quick guide below to get to work.
Get Even Achievements
Action Hero
- Eliminate all criminals in the main room of their hideout within 30 seconds.
Assuming Direct Control
- Use assimilation on an enemy.
- After unlocking Red, sneak behind an enemy and use the interaction button to assimilate them.
Benefit of the Doubt
- Help Jared escape his captors.
Beyond the Veil
- Escape the Asylum.
- Story based achievement automatically earned through progress.
Broken
- Summon the memory about your loss.
- Story based achievement automatically earned through progress.
Call the Plumber
- Sabotage the plumbing to distract ADS security.
Chronic Survivor
- Help Boyce in his escape from the psychiatric hospital.
Clean Job
- Break into the building where Jasper is held without raising an alarm.
Cleaning Up the Mess
- Collect all evidence from the warehouse murder case.
- During one of Black’s memories you will visit a murder scene. Find and examine all interactive items and perform scans on all interactive locations.
Corito Ergo Sum
- Unlock a hidden memory.
- Hidden memories are accessed while in Black’s memories. They will always be in hidden rooms behind metal or gated doors.
Convert
- Let John Keating survive till the Party and confront him about his new beliefs.
Diagnosis
- Collect all evidence in Building B.
- During Black’s memories you will explore Block B. Find and examine all interactive items and perform scans on all interactive locations.
Die Another Day
- Scan Albert Hall while he is alive.
Disowned
- You must say goodbye.
- Story based achievement automatically earned by obtaining the “short” ending.
Eyes of a Cat
- Recognize one of the dancers before they attack you.
- During the second visit to Block C in Black’s memories you will encounter dancers at a party. Find out which one will attack you and then replay the scene to kill them before they get the chance.
Fuel to the Fire
- Release a couple of cultists.
- During the second visit to Block B in Black’s memories there is a console you need to interact with to continue. Hitting the left button will allow you to progress while hitting the middle button will earn you the achievement.
Ghost Warrior
- Reach the meeting spot in the marshes without raising an alarm.
Gnosis
- Unlock all hidden memories.
- Hidden memories are accessed while in Black’s memories . They will always be in hidden rooms behind metal or gated doors.
I Confess!
- Collect all evidence of the ADS heist.
- You will visit the ADS building during Black’s memories . Find and examine all interactive items and perform scans on all interactive locations.
In Extremis
- Collect all evidence from J’s dying minutes.
- You will visit the warehouse during Black’s memories . Find and examine all interactive items and perform scans on all interactive locations.
In The Lions’ Den
- Collect all evidence on the secret hideout of the criminal mastermind.
- You will visit the hideout during Black’s memories . Find and examine all interactive items and perform scans on all interactive locations.
Inside Job
- Collect all evidence in the kidnappers’ hideout.
- You will visit the hideout during Black’s memories . Find and examine all interactive items and perform scans on all interactive locations.
Intensive Treatment
- Collect all evidence in Building C.
- You will visit Block C during Black’s memories . Find and examine all interactive items and perform scans on all interactive locations.
Involuntary Manslaughter
- Scan Albert Hall’s dead body.
- While visiting Block B for the second time during Black’s memories you can encounter Albert Hall’s body. Use the scanner on him. for the achievement.
It’s 5 o’clock
- Get John some water.
Locked and Loaded
- Collect three ammo clips during one stay in the Asylum.
Non Omnis Moriar
- Make peace with Grace.
Oversode
- Survive the hallucination in the hospital’s garden.
- During your first visit to Block C you will explore the Asylum garden. Defeat the mannequins before they can attack you.
Painful Memories
- Recall the aftermath of the kidnapping.
- Story based achievement automatically earned through progress.
Perfect Recall
- Complete all achievements.
Quick Fix
- Solve the electricity problem properly and let John Lyndon get his kick.
- During your first visit to Block B while playing as Black you can find John Lyndon’s cell at the end of the block. Use the scanner on him and press the button on the right to electrocute him.
Strong Man Saves Helpless Woman
- Collect all evidence on Grace’s kidnapping.
- You will visit Grace’s building during Black’s story. Find and examine all interactive items and perform scans on all interactive locations.
Summary of Doom
- Discover the true mastermind behind the kidnapping.
- Story based achievement automatically earned through progress.
Survivor Syndrome
- Let Mr. Boyce survive the ADS heist.
- During Black’s memory “Job for Robert Ramsey”, reach the highest floor of the building that you attempt to steal a CornerGun.
There is No Cake
- Let Kiddo survive to see the party.
Transcendence
- Leave the world of memories.
- Story based achievement automatically earned through progress.
Unreliable Narrator
- You must learn the truth about Jasper’s murder.
- Story based achievement automatically earned through progress.
Untraceable
- Infiltrate a memory without triggering defense mechanisms.
Where’s My Music?
- Distract Walt Kaufmann.
Wolf in Sheep’s Clothing
- Collect all evidence on Rose Atkins.
- During Black’s memories find and examine all interactive items and perform scans on all interactive locations pertaining to Rose Atkins.