• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Wasteland 2: Obsidian’s Avellone to Help with Story, Design, Dialogue System

April 2, 2012 by Ian Miles Cheong

Should inXile meet the 2.1 million Kickstarter mark, Obsidian will lend a hand with the game.

Chris Avellone is set to join in the development of Wasteland 2 by lending his expertise in storytelling, area design and dialogue—should the Wasteland 2 Kickstarter raise $2.1 million to enlist the aid of Obsidian Entertainment.

The project is currently working its way towards the new goal at 1.87m already pledged beyond the $900k required to get the game funded.

Avellone worked with inXile’s Brian Fargo while at Black Isle Studios and developed both Icewind Dale and the critically acclaimed Planescape: Torment.

“Currently, it’s just me, and I would potentially be assisting with narrative and area design, as well as conversation editor suggestions and structure,” he said in an interview with GameBanshee. Ultimately, we won’t know the final logistics for a short while longer, but we’ll keep folks updated – right now, it’s solely design content work, which is one of Obsidian’s strengths.”

Avellone stressed that while Obsidian would provide support in the form of RPG mechanics, metrics and layout suggestions for the game’s conversation systems, the programming would be the responsibility of inXile completely.

“Brian and inXile are running the show,” he said.

“While I’m sure they’ll listen and take feedback into account, nothing can kill a project’s momentum than too many cooks with equal say – the only thing you’re cooking up at that point is a recipe for disaster.

“In short, Brian knows Wasteland better than I, he knows the tone he wants to set. Obsidian’s job and my job is to provide knowledge from our experiences with RPGs and design, and help him realize his vision in a way that meets and surpasses player expectations (it’s the narrative/level designer creed and motto).”

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Crimson Desert - Before You Buy

Crimson Desert - Before You Buy

What The HELL Is Going On With Nvidia DLSS 5?

What The HELL Is Going On With Nvidia DLSS 5?

20 Upcoming Games That CROSS THE LINE OF INSANITY

20 Upcoming Games That CROSS THE LINE OF INSANITY

10 Video Game Graphics That STILL Hold Up

10 Video Game Graphics That STILL Hold Up

The Best cRPG Ever Made?

The Best cRPG Ever Made?

20 Things Developers Knew WE WOULD TRY

20 Things Developers Knew WE WOULD TRY

WHY CRIMSON DESERT LOOKS THIS GOOD & MORE

WHY CRIMSON DESERT LOOKS THIS GOOD & MORE

10 TERRIBLE Games That Are Absolutely Hilarious

10 TERRIBLE Games That Are Absolutely Hilarious

John Carpenter's Toxic Commando - Before You Buy

John Carpenter's Toxic Commando - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Valve Has Introduced The Biggest Gameplay Change In Counter-Strike 2 History – Reloading Full Magazines
  • Facebook Parent Company Meta Is Shutting Down Their Metaverse VR Game Horizon Worlds
  • Rumor: Ubisoft and Capcom Developers Did Not Know About The DLSS 5 Reveal
  • A “Big” GTA 6 Marketing Rumor And Speculation Just Got Debunked
  • Take-Two CEO Strauss Zelnick Is Not Interested In Adding Ads To GTA – But There Are Exceptions, Like NBA 2K

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme