• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Fatal Fury: City of the Wolves Directors Talks Bringing The Series Back

September 10, 2024 by Todd Black

Letting the wolves feed.

One of the best things about the gaming industry is that, so long as there is interest, a gaming franchise will never truly die. Sure, they might go “dormant” for a while, or the “right team is needed” to bring it back, but it can always come back. We’re seeing a revival happening right now with Fatal Fury: City of the Wolves, which is the first new entry in the beloved fighting game franchise in 25 years! That’s right, the series’ last entry came out in 1999! Fans have gotten to see characters like Terry Bogard and Mai Shiranui in other places, but not in their own franchise. However, that’s about to change.

On the PlayStation Blog, director Hayato Konya and art director Yoichiro Soeda discussed the various elements of bringing the game back and how they worked hard to ensure that this return to the franchise was meaningful. For example, you’ll notice that the art style is incredibly colorful and stands out from other fighting series. That was by design to attract all kinds of gamers:

“We wanted the characters to really ‘pop’ and be striking. We thought American comic books do that well, and we wanted to emulate that,” Soeda said. “Fatal Fury traditionally has an anime style to it. We felt that, for the modern audience, the blending of those two things would work well for the game. Now we have it, and it looks great.”

It’s not just the art style that’s getting improvements; the gameplay is, too. One of the new systems is the “Rev Gauge,” which will allow for “explosive” attacks and combos when used. However, if you do it too much, too quickly, you will pay the price. The idea actually came from a past entry in the franchise:

“We want to give people the ability to use super moves, but not limit them to a single gauge,” revealed Konya. “So, we have two different bars, making it a lot easier. Originally, there was no Rev Gauge–just a power gauge. The idea came from Fatal Fury: Wild Ambition, where you had a Heat gauge. We modernized and made it more flashy and easier to use.”

Konya also noted that the franchise’s history will be on full display in Fatal Fury: City of the Wolves. It’s not just about bringing the characters back but finding out what’s happened to them and to South Town in time between entries. It won’t be a full-on revamp of everything you know, but it will have changed some things to highlight the time jump.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Subnautica 2: 10 Things The Game DOESN'T TELL YOU

Subnautica 2: 10 Things The Game DOESN'T TELL YOU

GTA6 TRAILER SOON? LEAKS & MORE

GTA6 TRAILER SOON? LEAKS & MORE

Forza Horizon 6 - Before You Buy

Forza Horizon 6 - Before You Buy

Subnautica 2 - Before You Buy

Subnautica 2 - Before You Buy

20 Legendary Games That PUSHED GRAPHICS TO THE LIMIT

20 Legendary Games That PUSHED GRAPHICS TO THE LIMIT

10 Games That Died FAST

10 Games That Died FAST

Directive 8020 - Before You Buy

Directive 8020 - Before You Buy

Are AA Games Catching Up AAA Games?

Are AA Games Catching Up AAA Games?

10 Recent Games That PROVED EVERYONE WRONG

10 Recent Games That PROVED EVERYONE WRONG

Category: UpdatesTag: Fatal Fury, Fatal Fury: City of the Wolves, SNK

Sidebar

Recent Posts

  • Best New Game Announcements of April 2026
  • Lego 2K Drive Getting Delisted Next Week, Online Services Bricked At The End Of The Month
  • Rumor: Yoshi and the Mysterious Book Was Built On Unreal Engine 5
  • Rumor: A New G1 Transformers Video Game Is In The Works
  • Rumor: GTA 6’s 3rd Trailer Will Come Out Before Pre-Orders Begin, With 6 Editions Available

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme