Despite being the first game in the series to surpass 10 million units sold, Resident Evil 7 has only been purchased by around 2,000 people on iOS. Following its release on mobile devices on July 2, a demo has been downloaded over 83,000 times–but only a few thousand players have decided to pay the $20 for the entire game.
“Looking at the top-performing mobile premium games, we can see that many are originally indie titles. These games typically feature simpler controls, prioritize unique art styles over high-end graphics, and are suited for shorter play sessions,” reads a report on Mobilegamer.biz from Appmagic head of content Andrei Zubov.
Many players are confused as to the reasoning behind a mobile port of such a graphically intensive game. If players can afford an iPhone or iPad, it seems likely that they can afford a modern gaming console capable of playing a seven-year-old title.
According to a report from Appfigures, Capcom has only earned about $28,140 from Resident Evil 7 on iOS–and that’s before Apple takes its 30 percent cut.
“The game’s 25GB file size also presents a problem when it comes to installing the game,” the Mobilegamer.biz post reads. “The Resident Evil 7 store page estimates a download time of over six hours based on a connection speed of 10Mbps, with 30-40 minutes expected on a 100Mbps connection and an 8-10 minute install time on 300Mbps.”
Resident Evil 7 was released in January 2017 for PlayStation 4, PC, and Xbox One, with Nintendo Switch, PlayStation 5, and Xbox Series X/S ports following in 2022 in the US. The title was released for iOS, iPadOS, and macOS this month.