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Five Nights at Freddy’s World Was Released Too Early

January 22, 2016 by Ian Miles Cheong

Scott Cawthon says the game came out too early.

Five Nights at Freddy's World was released prematurely, its creator Scott Cawthon admits.

The maker of one of the most popular indie horror series on the market was planning to enter the RPG market with FNaF World, originally set for a February 19 release. It was announced last September.

Instead of releasing on time, the game came out a month early when it went live on Steam last night, to the surprise of everyone waiting for it. The game remains broken at the moment, without a working character stats page and other glaring issues. It's available for $9.99 on Steam.

"This isn't exactly an announcement that I'm enjoying writing, but it's one that I feel I owe to the community," Cawthon wrote on Steam. "You know, I've been accused of rushing my games ever since FNaF 1, but I've never felt that I'd released a game too early… until now."

"There are a lot of features that this game should have had before release, features that I was told about, but ignored and didn’t implement. Features such as being able to see what abilities do during battle, or being able to see a stats page for your characters. These are features that any good RPG would have," he continued.

"I got too eager to show the things that were finished, that I neglected to pay attention to the things that weren’t," he said. "I’m going to fix this, and I’ll be updated the game with these features in the coming weeks."

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