Dwarf Fortress is a cult classic in the PC gaming scene, however its traditional interface has become the biggest chokepoint for gaining new players. Traditionally, the game is played with text-based graphics which can be difficult for some users to understand; it’s up to the player’s imagination to figure out if that green comma is a blade of grass or potentially something nefarious.
Thankfully, Bay 12 Games has been working on a more easily digested version of the game; a move possibly encouraged by the success of games similar to Dwarf Fortress but easier to play, games like Rimworld. But turning a clunker of a classic into something new while keeping its original charm is part of the challenge of development.
A new update in development explains that the menu has been overhauled and development can finally enter the next phase of the game’s road map. If you were ever curious about how much thought and work goes into making a game, Bay 12 Games is surprisingly transparent when they discuss tedious things like deciding when Tooltip Menus should appear and other minutiae.
Though simple in appearance, Dwarf Fortress claims to have “infinite hours” of replayability. The game not only keeps track of your dwarves, but the entire game world. Civilizations rise and fall, populations of monsters and creatures, all of these things are still happening beyond the borders of your colony.
Dwarf Fortress has been in development since its first iterations back in 2003 and with a new version of the game it will hopefully draw even more players in when it releases on PC.