Given how similar Battlefield Hardline is to Battlefield 4, gamers have been lead to wonder why Battlefield Hardline wasn’t simply developed as an expansion pack for the latter game, especially since Battlefield Vietnam had a re-release as an expansion pack for Bad Company 2.
To answer this question, lead multiplayer designer Thad Sesser explained in an interview with PlayStation Lifestyle that Battlefield Hardline is much more than that.
“Well, obviously the engine’s the same. We’re using Frostbite 3. It’s a fantastic engine. We’ve got improvement incoming. We improved the vehicle physics and so on because, in a cops and criminal setting, vehicle collisions are way more important than in Battlefield.
“So, we’re making fundamental changes under the hood to some of these systems. In terms of the UI, we still want it to be recognizably Battlefield, but we’ve got some changes, we’re listening to user feedback, we’re always soliciting comments and feedback from the players, so if you’ve got specific comments, you got specific feedback, let us know.
“We’re happy to take it in, we’re still a good bit away from release. We got time to make some changes. Let us know what you like, what you don’t like. Tell us why.”
Sesser was also asked about claims that Battlefield Hardline could’ve simply been an expansion for BF4, to which h responded, “What you see on the [E3 2014] show floor here today is just a small portion of what we got. Obviously, we got a wide range of maps. We got a lot more weapons. We got a lot more cool gadgets. We got a lot more exciting stuff to show you in the upcoming weeks and months. We got a slew of new game modes.
“I think you’ll understand where the value proposition is with this game. There is a lot of new content. It’s not just a re-skin or a re-use of assets. We’ve got all new assets, we got a lot of stuff still coming in, so look forward, check us out in the future, play it, tell us what you think.”
Watch the interview below.