If you’ve been concerned that Star Citizen, an upcoming combat simulator set in the deep void of space, will be held back in order to satisfy the needs of home consoles, take a deep breath. Since a PS4 development kit was discovered on studio CTO Jason Spangler’s desk, Star Citizen creator Christopher Roberts has come out to reiterate just how important the PC is to his game’s development.
“Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform,” he said on his forums. “We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations.”
Even if PC is what’s truly driving Star Citizen, there are a few conditions that would change Roberts’ mind on next-gen consoles.
“As far as consoles go, Star Citizen will never be on the PS3 or Xbox 360. As for the next-gen consoles, PS4 and Xbox One, we have NO CURRENT PLANS, but my stance remains open and is consistent with the many interviews I’ve given,” he continued. “IF the platform holders (Sony and Microsoft) allow us to update the code and data without restrictions and odious time consuming QC procedures, IF they allow our community to openly interact with each other across platforms, then I would CONSIDER supporting them.”
The game has plenty of funding, as well as some serious fan support. If those who backed the game want PS4 and Xbox One versions, they’ll likely get them down the road.