• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Firefall and former WoW dev Mark Kern says WoW made MMOs too easy

July 1, 2013 by Ryan Parreno

Details how difficulty adversely affected overall game experience

 

Writing on his blog for mmorpg.com, former World of Warcraft team leader and founder of Red 5 Studios Mark Kern says making World of Warcraft too easy was a mistake. He chimes in on a popular topic about the genre and in anticipating of his studios' upcoming game Firefall.

Kern's simple argument is that setting the difficulty low made reaching the maximum level the only meaningful goal in World of Warcraft. He confirms that this was a deliberate decision intended to encourage newer players to get into the game.

Kern argues that this issue created a feedback loop where players did not appreciate the game's quality when engaging in quests, so that developers got lazier in making said quests. He finally argues that the easier the game got with each expansion, the more players got turned off.

Kern ends his blog with a confirmation that their upcoming game Firefall will have a modicum of challenge. They also commit to a well developed crafting system, comparable to the one in Star Wars: Galaxies.

It must be reasserted that World of Warcraft is by many accounts, the most succesful MMORPG of all time. It hit the Guiness World Record for being the most popular MMO by subscriber and was a cash cow for Blizzard for many years. WoW's success is the reason the game has so many imitiators, and it continues to be played.

Kern left Blizzard in a relatively early time in the game's lifespan but continued to work in MMOs. An earlier piece on the same blog, he wrote about his role in the popularization of quest hubs thanks to the same game. 

This is not to invalidate Kern's points, but to point out his comments should be framed looking at WoW's more recent fortunes. In spite of a high subscriber count, WoW has seen a drop in return players, and was forced to eventually turn F2P. Earlier analyses of the game within its lifetime point to other faults, such as its materialistic nature or its emphasis on investing time over skill, although these issues don't seem to have affected its success.

Kern seems harsh, but his blog isn't so much an indictment of WoW itself as it is a criticism leveled at the direction the MMO, and WoW's many imitators have taken. Kern implies with Firefall, he intends to sway MMOs into another direction again.

Source

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Top 25 NEW Action RPGs of 2026

Top 25 NEW Action RPGs of 2026

10 Gaming Ideas They Thought Were Good...BUT NO

10 Gaming Ideas They Thought Were Good...BUT NO

10 DLCs That BROKE THE GAME

10 DLCs That BROKE THE GAME

NEW Post-Apocalyptic Game Looks Insane, Another GTA 6 DELAY? & More

NEW Post-Apocalyptic Game Looks Insane, Another GTA 6 DELAY? & More

Top 20 NEW PS5 Games of 2026

Top 20 NEW PS5 Games of 2026

10 Video Game Things That DIED in 2025

10 Video Game Things That DIED in 2025

20 Game REMAKES That We Are LOOKING FORWARD TO

20 Game REMAKES That We Are LOOKING FORWARD TO

10 Side Quests BETTER Than The Main Story

10 Side Quests BETTER Than The Main Story

Evolution of Bosses in Video Games

Evolution of Bosses in Video Games

Category: Updates

Sidebar

Recent Posts

  • Avowed Is Now Up For Pre-Order On PS5 Alongside Price Drop To $ 49.99
  • Sonic Racing: CrossWorlds Getting Switch 2 Game Card Edition This March
  • Resident Evil Showcase For Resident Evil Requiem Scheduled This Week
  • GTA Online Has Added A New Banned Word To Profanity Filter
  • FiveM Studio CFX.RE Launches CFX Marketplace For GTA RP Mods

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme