Rumor: Full PlayStation 4 Specs Leaked

We might be looking at a pretty good idea of what the PS4 will have

Yep, it's that time of the decade again, time for endless console rumors, speculation and specification leaks. All to be taken with a grain of salt, of course. According to Gematsu, VGLeaks has posted what it believes are the specs for Sony's PlayStation 4, codenamed Orbis. "Subject to change" of course.

There has admittedly been a recent surge of spec leak rumors though, and they all seem a bit similar. I believe this means they warrant some thought. But also remember that whatever developers have in their hands right now for the developer kits of Orbis are not likely to be the complete and finalized specs of what gets released to the public. If you like, you can compare some of our latest rumors of specs releases with the following more complete ones.

Rumor from a Kotaku source and rumor from a Eurogamer source plus analysis. Our latest spec rumor info from VGLeaks is below:

Liverpool SOC

  • Custom implementation of AMD Fusion APU Architecture (Accelerated Processing Unit)
  • Provides good performance with low power consumption
  • Integrated CPU and GPU
  • Considerably bigger and more powerful than AMD’s other APUs


  • Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
  • Each cluster contains 4 cores and a shared 2MB L2 cache
  • 256-bit SIMD operations, 128-bit SIMD ALU
  • SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
  • One hardware thread per core
  • Decodes, executes and retires at up to two instructions/cycle
  • Out of order execution
  • Per-core dedicated L1-I and L1-D cache (32Kb each)
  • Two pipes per core yield 12,8 GFlops performance
  • 102.4 GFlops for system


  • GPU is based on AMD’s “R10XX” (Southern Islands) architecture
  • DirectX 11.1+ feature set
  • Liverpool is an enhanced version of the architecture
  • 18 Compute Units (CUs)
  • Hardware balanced at 14 CUs
  • Shared 512 KB of read/write L2 cache
  • 800 Mhz
  • 1.843 Tflops, 922 GigaOps/s
  • Dual shader engines
  • 18 texture units
  • 8 Render backends


  • 4 GB unified system memory, 176 GB/s
  • 3.5 available to games (estimate)


  • High speed Blu-ray drive
  • Single layer (25 GB) or dual layer (50 GB) discs
  • Partial constant angular velocity (PCAV)
  • Outer half of disc 6x (27 MB/s)
  • Inner half varies, 3.3x to 6x
  • Internal Mass Storage
  • One SKU at launch: 500 GB HDD
  • There may also be a flash drive SKU in the future


  • 1 Gb/s Ethernet
  • 802.11b/g/n WIFI
  • Bluetooth


  • Evolved DualShock controller
  • Dual Camera
  • Move controller
  • Extra

Audio Processor (ACP)

  • Video encode and decode (VCE/UVD) units
  • Display ScanOut Engine (DCE)
  • Zlib Decompression Hardware