As we've reported in the past, Final Fantasy XIV is getting a complete overhaul that's set to revitalize the game, currently flagging under a mountain of issues like "blandness" and "not being fun."
With that in mind, Square Enix has announced that Final Fantasy XIV: A Realm Reborn (that's the new subtitle they're giving it) will feature a new currency system that cuts the costs and reward value of everything by 1/10th, which will—at the very least—promote the impression that things in the game are cheaper and more accessible, even if all it does is move things up by a single decimal point.
See if you can make sense of it:
Upon the release of FFXIV: ARR, we will be removing one zero from all gil prices, in a process known as Currency Redenomination.
1. All NPC vendor buying/selling prices will be reduced to 1/10 of current values.

2. All quest rewards, monster drops, and in-game monetary rewards will be reduced to 1/10 of current values.

3. All repair costs, airship fares, and other in-game service fees will be reduced to 1/10 of current values.

4. Because of changes to game systems, the prices of existing items will change to varying degrees.

5. The maximum amount of gil that a player can possess will not change from 999,999,999.

6. The amount of gil required to obtain certain achievements will be reduced to 1/10 of current values.

7. All gil currently held by players will be reduced to 1/10 of current values.Example: A player carrying 100,000 gil will only possess 10,000 gil upon release of FFXIV: ARR. However, a chocobo rental fee of 800 gil will be reduced to 80 gil, and an NPC previously selling an item for 1,500 gil will sell the same item for 150 gil. The effective purchasing power of your savings will not change.
What's that? You mean to say it makes no difference whatsoever? Thanks, Square Enix. That's a big change.
Find out what else is changing here. Thankfully, the rest of the changes impact quite a bit more than removing a zero.