• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Gears of War Developer Talks About Controls As Translation

September 26, 2012 by Patricia Hernandez

Press A To Read Article

Gameological has a fascinating article that takes a look at controls, particularly within the context of iOS and the new game Republique. Republique has to deal with creating controls from scratch on a platform with a new interface that has not standardized many of the elements that will be included in the game. Leading up to that is talk of how other developers approach and think of controls, and this is where Gears of War's Rod Fergusson comes in. The former direction of productions at Epic Games had the following to say about Gears of War and how it handled:

“Controls are about finding a way for players to not have to do too much translation,” 

Basically, when you look at what’s happening from a player’s perspective—I want to move over here, I want to look that way—they can’t do that directly, so there’s a translation layer to let them do that. So what you’re trying to do is to look at the ergonomics of the controller, and you begin to map the important things in your game in terms of what’s most important and then what’s most accessible.”

“Players are meant to feel like they’re there. Take rumble, for example. The vibration of the controller is meant to put you in that place. Games are, especially [those like Gears], aspirational. They’re meant to make you feel what we want you to feel—the tension, the fear, the adrenaline—so you can connect more when the controller ceases to be a part of the equation.”

Anyone that has played Gears of War knows exactly what the man is talking about. Personally I'd go so far as to say that Gears of War has perfect controls–and is probably the only game for which I'd say this. Thinking about controls as "translation" is apt, and perhaps iOS doesn't have to translate in the same way as controllers do. But, the nuanced dissection of this talk is found in the article, which I highly reccomend reading!

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Obsidian's NEW FALLOUT GAME's BIG CHANGE, Ubisoft ON DISCS & MORE

Obsidian's NEW FALLOUT GAME's BIG CHANGE, Ubisoft ON DISCS & MORE

Halo: Campaign Evolved - Before You Buy

Halo: Campaign Evolved - Before You Buy

Why GTA 6 Might Skip Trailer 3

Why GTA 6 Might Skip Trailer 3

20 FLOP Games That You SHOULD ACTUALLY PLAY

20 FLOP Games That You SHOULD ACTUALLY PLAY

10 Game Levels Developers Should NEVER Do Again

10 Game Levels Developers Should NEVER Do Again

Top 10 New Games of August 2026

Top 10 New Games of August 2026

20 Games That Shouldn't BE IN YOUR BACKLOG

20 Games That Shouldn't BE IN YOUR BACKLOG

FALLOUT 5 announced + 2 FALLOUT REMASTERS & More

FALLOUT 5 announced + 2 FALLOUT REMASTERS & More

25 Games That Were DEAD At Announcement

25 Games That Were DEAD At Announcement

Category: Updates

Sidebar

Recent Posts

  • XBOX Starts Testing Ad-Supported Game Streaming In The Xbox Insiders Program
  • Monolith Soft Has Confirmed They Have Once Again Helped Work On Splatoon Raiders
  • Steam Deck Sales Sank By Approximately 82 % After Price Increases
  • Hasbro Officially Reveals The Legend of Zelda Heroes Of Hyrule Toyline
  • GSC Game World Debunks Founder’s Claim About S.T.A.L.K.E.R. 2: Heart Of Chornobyl’s Budget

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme