• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Shigeru Miyamoto and Eiji Aonuma Talk About Solving Open World Storytelling Issues

February 15, 2017 by Kris Kittie

In an interview conducted by Game Informer, Miyamoto talks about one of game design’s toughest challenges.

One of the most crucial issues that video game developers find themselves consistently facing is player freedom. It can prove difficult to maintain a semblance of cohesive flow in a story where players are free to roam around for hours before proceeding to an “urgent” task in the main campaign. For The Legend of Zelda: Breath of the Wild producer Eiji Aonuma seems to have a trick up his sleeve for remedying this problem.

Game Informer asked Shigeru Miyamoto how Nintendo is handling the problem, and he stood behind Aonuma, saying, “He knows the secret of how to do it.”

Aonuma then proceeded to explain his method. “There is a little bit of a trick that I implemented this time. This idea is something I’ve had since I started developing games 20-some odd years ago. So I really want you to look forward to playing the game and finding this something that I put in there.”

The duo did not shed any further light on what this “trick” could entail. But when pressed, Aonuma did say that it would be possible for players to miss some of the story moments seen in recent trailers.

These comments came after the two shared their thoughts on the importance of story. Miyamoto addressed past comments he doesn’t believe story truly matters in games, saying those may have been “misconstrued.”

“I might have said things like that, but it’s not that I think that story is unnecessary,” he explained. “When you’re playing a game, the story is there to give the big world you’re in some substance and meat. And because you’re the protagonist in the game, that’s what you should be doing. I think, also, when a story is set too strictly already, you can only follow a certain path. There’s also times where it takes so much time to set up the story, that you just want to get into the gameplay, but you can’t because there’s so much setup.”

He concluded by asking, “But that’s not the case for Breath of the Wild, right?” As you might expect, Aonuma agreed.

The full interview conducted by Game Informer can be watched here.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 AA Games We CAN'T WAIT To Play

20 AA Games We CAN'T WAIT To Play

50 BEST Sci-Fi Games You SHOULD NOT Miss

50 BEST Sci-Fi Games You SHOULD NOT Miss

10 Early Access Games That Have Improved a LOT

10 Early Access Games That Have Improved a LOT

God of War: Sons of Sparta - Before You Buy

God of War: Sons of Sparta - Before You Buy

BIG NEW PLAYSTATION STATE OF PLAY GAME ANNOUNCEMENTS & MORE

BIG NEW PLAYSTATION STATE OF PLAY GAME ANNOUNCEMENTS & MORE

Reanimal - Before You Buy

Reanimal - Before You Buy

High on Life 2 - Before You Buy

High on Life 2 - Before You Buy

Romeo is a Dead Man - Before You Buy

Romeo is a Dead Man - Before You Buy

10 PS5 State of Play Reveals That Would FREAK Us Out

10 PS5 State of Play Reveals That Would FREAK Us Out

Category: UpdatesTag: Breath of the Wild, Game Informer, Nintendo, Nintendo Switch, Shigeru Miyamoto, The Legend of Zelda Breath of the Wild, Wii U

Sidebar

Recent Posts

  • PC Is Lead Platform For Final Fantasy VII Remake Part 3, PS5 & PS5 Pro Is Designated As “Mid-Range”
  • No Rest For The Wicked Runs On Switch 2 Now, Dev Also Wants To Have Cross Play and Cross Progression
  • Rumor: Tom Henderson Doubles Down On Next God Of War Returning To Greece, Not Going To Egypt
  • Gamers Are Still Playing Highguard, But Questions Arise As Its Company Website Goes Down
  • Rumor: Highguard’s Lead Backer Was TenCent

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme