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Developer Talks Super Hexagon Creation

September 13, 2012 by Patricia Hernandez

Wanna know how Super Hexagon came to being?

Super Hexagon is taking gaming critics by storm–and with good reason, it's amazing. You should play it. In an interview with Edge, Super Hexagon creator Terry Cavanagh talked about how the game came to being.

“[Super Hexagon] is a game I really had to make,” he says. “The reason I do these sorts of games is that I feel like I’m in a different headspace, and that’s where I am with this one. The original Hexagon was made in a couple of hours and, after I made it, I realised I wanted to take longer to do it properly for once. I knew there was something there that I hadn’t explored and that I kept coming back to. Instead of the usual way I work – where I overthink everything and obsess about details – this is more like intuition, and every decision is just what feels good. What feels good drives everything. Super Hexagon is me taking that feeling and trying to do it right, over a longer period. It feels like the end-point of one of these strands of specific ideas I tend to work in: it’s where some of these games were going.”

The original Hexagon can be played here, for those curious. Otherwise, it makes sense that this is how the game was created: typically, the best work has a gravitational pull that we can't get away from. And the polish here, all that extra time Terry spent focusing on Super Hexagon–it shows.

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