The fans have truly spoken, as Pillars of Eternity 2: Deadfire has now reached $2 million dollars in funding. The original goal was set for $1.1 million, however, fans have gone way over that. The campaign project on Fig now sits with $2,037,975 and 21 days, 15 hours left, so who knows how much can be earned.
“The level of fan support that has been shown for Pillars of Eternity II: Deadfire has been incredible. We are seeing more and more support every day with no sight of it slowing down,” said Feargus Urquhart, CEO of Obsidian Entertainment. “But with this level of amazing fan support comes great responsibility and we are going to make Deadfire the best fan-funded video game ever. That is our goal.”
With Pillars of Eternity 2: Deadfire having reached over $2 million dollars, the game will include the AI Customization stretch goal, which allows for player AI scripting for companions, and a new language, Spanish. Design Director Josh Sawyer took to Fig to release some major information about how Pillars 2 will handle multiclassing. Watch the full video down below:
In this design update, Pillars of Eternity II: Deadfire Game Director, Josh Sawyer goes into detail about the specifics of multi-classing in Deadfire. Learn all about our goals for the system and how classes advance.
The next major stretch goal is $2.2M which will add Italian localization, watercolor NPC portraits, and UI customization, which was inspired by the mod community from the original Pillars.
Obsidian Entertainment has also announced a new $2.4 million dollar stretch goal which will add more recorded voice over into the game and Korean localization. Previous stretch goals reached include adding French, German, Polish, and Russian language localizations, level cap increase (from Level 16 to 18), two sub-classes per class, and a seventh companion.
Pillars of Eternity 2: Deadfire is coming out of the gate with a lot of momentum. If you want to get in on the action you can click here. There are still 21 days left before the campaign ends.