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David Cage Describes New Game, Continues To Sound Creepy

September 5, 2012 by Patricia Hernandez

Beyond: Two Souls sounds more and more uncomfortable as we go on.

Oh, David Cage. Whatever will we do with you? First you mansplain the difference ("difference") between writing women and men in games, and that was hella uncomfortable. And when you took that and combined the, hmm, rapey discomfort that the earlier Kara video embodied, or even the triggery scene in Heavy Rain where Page Madison gets assaulted in a dream, and I doubt anyone could really give you the benefit of the doubt when it came to you and gender. That and, lets not forget how Jodie is apparently characterized by Ellen Page's ability to be 'vulnerable' and most of the marketing highlights just how hurt she can become in the game. Not so great, that.

But the marketing machine must keep churning and you must keep talking about your game. So here we are, with another interview of yours over at Edge, where you describe the relationship between your protagonist in Beyond: Two Souls, Jodie Holmes, and the mysterious poltergeist-like entity that follows her.

“I liked the idea that Aiden wouldn’t be a pet or an obedient entity, but rather a wild beast that could be protective of Jodie or jealous, possessive and violent. Aiden doesn’t have a clue about human rules, he has a different understanding of life and death, [and] thinks that Jodie is his thing. I was also attracted [to] the idea of living attached to someone whose presence would prevent you from being normal. Jodie’s dream is to be like everyone else, but she has no choice other than to accept Aiden and be different. " [Emphasis mine.]

That. Is. Creepy. And it sounds like an abusive relationship, which Cage is romantisizing here. Gross?

Please stop, David Cage. Just stop. Keep talking about how we're not growing up as an industry or something.

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