• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Devs Detail Research Involved In Creating Sleeping Dogs

August 30, 2012 by Patricia Hernandez

Sleeping Dogs wasn’t born in a vacuum,

Sleeping Dogs tells the tale of Wei Shen, an undercover cop who infiltrates the Triads–and like any good undercover story, Wei may be in it too deep. In order to get this premise just right, the developers didn't resort to stereotypes–they did their research.

For those that have played the game, the research shows, yeah? On an interview with CVG, Sleeping Dogs' producer,  Dan Sochan, went on record with what some of this research involved.

"We did a lot of research on Triads, they're gangs who've been around for over 400 years, their involvement in the community and even society. Going over there and meeting with a few Triad members, meeting with some former undercover agents, meeting with the head of the Triad taskforce, to try and really flesh out each of these characters and making them unique and standalone.

So we've really tried to create a range of rich and deep characters in the type of people you're going to encounter. We've tried to be very true to Hong Kong cinema as well and not make it a parody."

 

Later, the interview also talks about how sometimes the development team would fall on stereotypes anyway–what someone thought something was like, or what they'd heard. Thankfully, the combination of research and on-staff team who were from Hong Kong set the record straight.

 

"But we tend to always err on the side of realism in that case and we had several Hong Kong natives go through all of the signage all of the dialogue and make sure that things were correct, were accurate, were true to the city itself," Sochan explains.This allowed the team to create a more believable, immersive world with a cast of characters who had compelling stories.

 

Usually, the more a game is researched, the more it shows–games like LA Noire and Assasin's Creed are prime examples of this at work. As we go forward, hopefully we can expect more and more games to do their homework as a means of creating a better game.

 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

PC GAMING IN BIG TROUBLE? 10 BRAND NEW GAMES ANNOUNCED & MORE

PC GAMING IN BIG TROUBLE? 10 BRAND NEW GAMES ANNOUNCED & MORE

Metroid Prime 4: Beyond - Before You Buy

Metroid Prime 4: Beyond - Before You Buy

ROUTINE - Before You Buy

ROUTINE - Before You Buy

10 Upcoming FPS Games That LOOK INSANE

10 Upcoming FPS Games That LOOK INSANE

Red Dead Redemption (PS5 Switch 2) - Before You Buy

Red Dead Redemption (PS5 Switch 2) - Before You Buy

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

This Game Wants To Be SKYRIM 2 Before Elder Scrolls 6

Marvel Cosmic Invasion - Before You Buy

Marvel Cosmic Invasion - Before You Buy

Top 25 BEST PS5 Games of 2025

Top 25 BEST PS5 Games of 2025

10 WEIRD GAMING Stories of November 2025

10 WEIRD GAMING Stories of November 2025

Category: Updates

Sidebar

Recent Posts

  • GTA 6 Players Debate The “Chaos To Come” At Games Launch
  • A Gamer Pitches Complex Melee Systems For GTA 6
  • GTA Online Fully Unveils “A Safehouse In The Hills” Content
  • Did GTA Online Confirm The Return Of A GTA V Protagonist?
  • Tim Cain Reveals He’s Working Full Time At Obsidian Entertainment

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme