Diablo 3 continues to be patched up a couple months after its release, with no end in sight to the optimizations and updates Blizzard has planned for its biggest ever game.
Today, Blizzard released a new patch for Diablo 3 which focuses on one of the many problems of its online-only aspect: desynchronization. Better known as rubberbanding, desynchronized games have a tendency to warp players from one location to the next instead of providing them with an actual fix on where their characters are actually standing. Rubberbanding is the biggest cause of deaths to hardcore characters, only second to player mistakes.
August 3
Bug Fixes
– Fixed several cases of “rubberbanding” that could sometimes occur while playing under extremely high latency, when a character changed direction or movement speed, or when a character used certain movement-based abilities (like Tempest Rush or Whirlwind)
– Fixed several game and service crashes.
One of Blizzard's community managers added that the work to eliminate rubberbanding is on-going, and noted that while these issues may not resolve rubberbanding in every case, it will certainly make it less frequent and under fewer circumstances.