Solid details as to how Pokemon Go‘s game works has been a big question surrounding the game since it’s release a few weeks ago. We know the basics of it: you catch Pokemon that pop up in an augmented reality based on our world, you can hatch eggs by a specific amount of steps, you gain experience and items from visiting Pokestops, etc.
But what about the guts of Pokemon Go? We may finally get that peek inside that we’ve wanted. This comes from a fan site called pokemonfortress.com. A post they published today revealed that their analysis of Pokemon Go game code shed substantial light on the inner mechanics of the application.
- The trainer level cap is 40, but the Pokemon from hatched eggs caps at 20, while Pokemon found in the wild have a cap of 30. Leveling from 39 to 40 takes FIVE MILLION experience, and the grand total to level from 1 to 40 is TWENTY MILLION.
- The achievements and badge rank exceeds “gold” level.
- Doing curveballs and accurate throws with Pokeballs when catching Pokemon helps with the overall capture chance.
- Future egg incubator iterations may have a reduced amount of kilometers needed to hatch.
- Pokemon moves have an assigned Accuracy and Critical Hit rate, while the Pokemon themselves have an assigned Capture and Flee rate. They all have a base Attack, Defense, and HP rating.
- While move damage can go up with Trainer Levels, Pokemon do become harder to catch when you level up.
- As for individual Pokemon – Mewtwo, Moltres, Zapdos, and Articuno are Legendary. But, Mew is Mythic. Farfetch’d and Ditto are “out there” somewhere. Legendary Pokemon have an assigned spawn rate, but no capture rate.
- The Master Ball exists in the game, but nobody seems to know where.
The post ends by saying that this information comes from what their own sources told them.