Many people are eagerly awaiting the release of Diablo III. It’s been over a decade since we have seen an entry into the franchise (because of how busy the extremely popular World of Warcraft has kept Blizzard, this isn’t surprising) and the release is finally on our doorstep.
Due to the fact Diablo III’s release is growing so near, information has started making its way to blogs and outlets everywhere – including Gameranx.
Today we bring you some juicy new details concerning the Inferno mode – the hardest setting one can play the upcoming game on. The quotes come from one Bashiok, the always-active Community Manager from Blizzard.
“It just felt wrong. It didn’t feel right to be progressing through the game and have it stay pretty much the same difficulty the whole time. It felt like a letdown to get to the final boss of the game and it be no more difficult than the first,” reads bullet number one, which addresses the arbitrary difficulty in Diablo II from one area to the next.
Next, Bashiok talks about how the team has come to address the casual/hardcore gamer divide.
“There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60. But the jump in difficulty to Inferno needed to be different amounts for different people. For the crazy people they need a HUGE ramp in difficulty, for a more ‘casual but still hardcore’ audience you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV). For the ‘hardcore-casual’ they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some ‘small victories’ working on Act I with the dream of maybe someday reaching the later acts.”
“Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard,” finishes Bashiok, discussing the teams’ feelings on difficulty and playtime in certain parts of the game.
The game is currently slated for release on May 15, 2012. Will you be delving into the world of Diablo III? Comment below, and fill us in on your thoughts concerning the title!
Via IncGamers