
The best way to keep a gaming franchise “fresh” is to build upon what came before, while also innovating the game so that it doesn’t become truly stale. That might sound like an “obvious” thing, but it’s a lot harder than you might think, especially for developers and publishers who would rather just “crank things out” and hope gamers like it so that they can make money. Thankfully, Rockstar Games is not one of those kinds of teams, and when you look at the upcoming GTA 6, as well as GTA Online, you see that the future might be more “User-Friendly” than ever.
Today, the anticipated “Safehouse in the Hills” content dropped for the online part of the series, and while many will initially focus on the return of a fan-favorite character, arguably the true “meat and potatoes” of the content is the ability to create your own missions within the game itself. That’s not hyperbole either, as you’ll have the ability to work within a brand-new system to create missions for your characters. You can set them up from top to bottom, even making NPCs do what you want, within reason, to make the mission more compelling.
There will naturally be some bugs within such a program, and it’ll take a while for Rockstar Games to sort everything out, but the potential future of such a feature could be huge, especially when GTA 6 and its online portion arrive.
Right now, the current online mode is robust and has plenty to do, but most agree that when the 6th entry comes out, the online features will be improved not only visually but also in terms of what’s possible to be done within the world once it opens up. Having the ability to create your own missions within the modern version of Vice City will be appealing to many, and if this mission creator that we have now is only the “1.0 Version” of it, imagine what could happen with 2.0 and beyond?
Now, that’s not to say that Rockstar Games will just let fans do ANYTHING they want in the mission creator, as we know for a fact that they’ve put out a disclaimer on what you can and can’t do/show in the title via the mission creator. However, things will naturally grow and expand so that when you go to Vice City next year, hopefully, you’ll have a wide berth to create the adventures and missions that will make players want more.
