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Borderlands 2 Art Shows the Journey From Concept to Character

March 5, 2012 by Josh Harmon

See how each of the game’s playable characters wound up looking the way they do today.

Gearbox has released a new batch of artwork from Borderlands 2, showing each of the four characters' journeys from sketch to concept to 3D model to the finished product. The images are postively fascinating, as they offer a bit of insight into the design process behind the game's new heroes.

Maya, for instance, was especially designed to look more mature than Lilith, the Siren from the first game, while Axton, the Commando, sported a sideways baseball cap and a Solid Snake-style bandana at various points during development. The bulky Gunzerker, Salvador, once looked more like a bald gorilla than a man, before they settled on his eventual beard and mohawk combo. And as for Zer0, the enigmatic, katana-weilding Assassin? Apart from losing a bit of weight, he hasn't changed very much at all, but I suppose that's to be expected of someone so mysterious.

You can see all of the before and after shots for yourself below.

Borderlands 2 is out September 18, 2012 for the Xbox 360, PlayStation 3, and PC.

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