• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Ex-Firaxis Developer Talks Why Midnight Suns Failed

May 14, 2024 by Todd Black

It just wasn’t in the cards…

One of the hardest things to do in the gaming industry is to make a new IP based on something that’s already established and make it stick. The reason is that people typically know the characters and universe you’re messing with, and if they feel the gameplay doesn’t reflect what’s going on with the characters, they’re going to call you out on it. Now, yes, sometimes these “unique gameplay scenarios” can be clever and helpful, but on the other hand, they sometimes won’t resonate with players. Marvel’s Midnight Suns was one such example of that, despite it being made by an established developer in Firaxis.

In an interview with VGC, now ex-developer at Firaxis, Jake Solomon, talked about the new studio he was setting up and then was asked about how Midnight Suns failed. Solomon admitted that it wasn’t because the game was bad; it was just that it wasn’t what gamers were expecting, and that hurt people’s desire to play it:

“The most typical reaction when people play Midnight Suns is surprise, and that’s not the reaction you want. That is not the reaction that lends itself to mass appeal. I think cards were a major problem. I think it was a good design solution, but I think I was naive about what people would think when they saw the mechanic was cards. Not everyone on my team was behind the idea, but they trusted me.”

In an interview before the game was released, the team at Firaxis noted the process by which they attempted to make a Marvel title with the turn-based strategy combat that they were known for. At first, they just tried to make it feel like a “superhero game,” and it turned out to be too easy. That’s when they brought in the card elements. By limiting the team and the abilities they could use via the cards, they were able to create a balance that ensured that powers weren’t being spammed and strategies were being utilized across all three heroes in the field.

Sadly, while the game did get a positive reception at launch, the sales weren’t the best. Many fingers have been directly pointed at the lack of success, including the marketing strategy, not showing off all the game could do/be, and so on. In the end, the gameplay likely is the one that is going to be blamed the most.

However, at least they attempted to do something unique, and that’s to be praised.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Games That Are WAY Better on Higher Difficulty

20 Games That Are WAY Better on Higher Difficulty

GTA 6: 10 Features IT SHOULD STEAL

GTA 6: 10 Features IT SHOULD STEAL

Windrose - Before You Buy

Windrose - Before You Buy

10 BRAND NEW GAMES, STARFIELD PS5 BACKLASH & MORE

10 BRAND NEW GAMES, STARFIELD PS5 BACKLASH & MORE

10 Secret Game Endings That BLEW OUR MIND

10 Secret Game Endings That BLEW OUR MIND

Mouse: P.I. For Hire - Before You Buy

Mouse: P.I. For Hire - Before You Buy

REPLACED - Before You Buy

REPLACED - Before You Buy

Pragmata - Before You Buy

Pragmata - Before You Buy

What The HELL Is Going On With Unreal Engine 5?

What The HELL Is Going On With Unreal Engine 5?

Category: UpdatesTag: Firaxis, Marvel, Marvel's Midnight Suns, Midnight suns

Sidebar

Recent Posts

  • Did This Former Naughty Dog Dev Just Dig Up Old Uncharted 4 Development Rumors?
  • GameRoll Shares Warning About Convincing GTA 6 AI Fakes
  • Rumor: Upcoming Far Cry Game “Going Through Hell And Back”, Rayman Legends Remake “Going Well”
  • THQ Nordic Has Seven Unannounced “TBA” Switch 2 Games On Their Website
  • Take-Two CEO Strauss Zelnick Speculates On Whether Elon Musk, Who Stopped Playing GTA, Has Been Replaced By AI

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme