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Amalur Dev: “We’ve been pushing (current gen) tech for a really long time”

February 9, 2012 by Mat Growcott

Lead designer on Kingdoms of Amalur has said the 360 is “significantly easier” to developer for than the PS3 and that, as a gamer, he’d love to get a hold on the next Xbox.

It's old hat really, the idea that the PS3 is hard to developer for than the 360. Cliffy B has said it, Valve has said it and now Big Huge Games have said it. Kingdoms of Amalur's lead designer, Ian Frazier, recently spoke to OXM about the jump into new consoles and the advnatages and disadvantages of staying with current gen tech.

"As a player, I'd love another generation of Xbox," Frazier said. "I feel like we've been pushing this technology for a really long time, and I'd love to jump to the next level, the Xbox 720 or whatever it ends up being.

"As a developer? It's really nice having a stabilised platform. Especially with the Xbox, it's so solidified, people know it so well – it's just really, really easy to develop for at this point."

"Our team were coming from a PC background, we had Settlers of Cataan on Xbox Live Arcade but that's it, that's the only previous console experience we had. Going to Sony platforms was a little bit tricky, Xbox was significantly easier, but across the board it was really nice going to platforms that were mature and stabilised.

"So as a player I say 'Yeah, let's bring on the next generation!'. But as a developer, I'm like 'Oh god, no, please, let's all stay the same."

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