From Software, the developers of Dark Souls, have apologized for the frame-rate issues that beset its game. Players have complained about the unsteady and inconsistent framerate in the game since its release.
The game's creative director Hidetaka Miyazaki explained that the game's frame-rate problems were a result of the game's scope, which were beyond anything From Software had ever undertaken.
"Yes, there were technical difficulties," said Miyazaki in an interview with Edge. "I don't believe that it's okay to have them, but realistically speaking, it was quite a large-scale game—even in terms of budget and expectations"
"So we're very sorry for the trouble we've caused by our processing errors and bugs from Japan," he continued. "It was a title that we haven't really experienced in all aspects, so there were areas where we felt our technical side couldn't keep up with the game's scope, like an increasingly growing ache."
Rather than simply wax poetic, Miyazaki admitted that the game was a learning curve for the studio, but he's worried that fans may not forgive them their mistakes should they ever revisit the 'Dark' universe in a future game.
"We don't even know if we'll have another chance. We have the confidence that we can improve from our mistakes this time and create an even better Dark world, but we don't know if the users will forgive us for the mistakes."