To coincide with the launch of the Rife virtual reality headset this week, Oculus has launched its own software store. Developers will not be tied to its store, however.
The company provided additional details for developers planning to sell their games directly through the Oculus storefront or via Steam in a a blog post published today. Developers must meet certain requirements, such as ensuring users are able to return o the home screen, get notifications, and see overlays.
A setting will need to be toggled by users in the Oculus desktop app if they want to access software outside of the Oculus store, enabling the “Unknown Sources” setting.
Oculus won’t take a cut, including from in-app purchases making it an attractive option for developers.
As well as the Oculus storefront, two additional options are available for developers. These are Oculus Concepts, previously known as Oculus Share, which is where users can access tech demos and various other experiments.
Oculus Early Access offers a range of finished games which developers are seeking feedback for.
Oculus’s Palmer Luckey tweeted a series of updates earlier today on when customers can expect to receive their Rifts. Meanwhile, Sony has announced that PlayStation VR could come to PC given the similar architectures shared by the two.
PlayStation VR is cheaper than Oculus Rift but less powerful, this could create greater competition in the PC VR space, which is shaping up to be dominated by expensive systems that require powerful computers to run.
For more on Oculus Rift, check out our dedicated tag.