Bungie has released a new hotfix for its on-going online FPS, Destiny. The new patch adds changes to its matchmaking settings, intended to introduce changes to the Crucible to prioritize connection quality over skill level.
Bungie had previously changed the Crucible so that it prioritized player skill over connection quality, which resulted in players from all over the world playing against each other despite having poor connections to each other.
The new patch, rated at 2.1.1.3 also enables the Damage Referee for Crucible playlists. Here’s how that works.
Explain it to me like I’m five: What is Damage Referee?
“Damage Referee” is our code-name for upcoming changes to the way Destiny handles things that can go wrong when you’re playing games online. Our goal is to give you a better experience in the Crucible when there are Internet problems outside of your control.
What’s the essential problem we’re trying to solve?
In short, we’re trying to fix the Internet. Streaming movies, wireless connections, the speed of light, and a host of other things are all conspiring to harm your online experience. Normal network latency is bad enough, but even simple problems become extremely complex when the information your console is sending and receiving can be unexpectedly delayed, dropped, duplicated, folded, spindled, or mutilated. It’s impossible to solve completely, but Damage Referee is our latest attempt to improve things for the vast majority of you.
Destiny March 8 Hotfix:
- Updated all of the matchmade Crucible playlists to make use of the higher priority on latency settings
- Enabled Damage Referee for all Crucible playlists
Destiny will be getting a free content release sometime this Spring, followed by a major expansion later this year, to be released at around the same time The Taken King was released last year. It’s expected to keep players occupied at least until Destiny 2 comes out next year.