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Fallout New Vegas Developer Making Mods, Says “The Game’s Over”

December 30, 2011 by Elizabeth DeLoria

When it comes to modding, one of the most active and extensive mod scenes is that of Fallout 3 and Fallout: New Vegas, with modders ranging from those wanting to learn, hobbyists, and even people who worked on the actual game.

When it comes to modding, one of the most active and extensive mod scenes is that of Fallout 3 and Fallout: New Vegas, with modders ranging from those wanting to learn, hobbyists, and even people who worked on the actual game.

Fallout: New Vegas project director J.E. Sawyer has created a mod for his own playthroughs to fine tune the game to his liking. A No Mutants Allowed post describes the mod’s features as cutting the game’s level cap, XP gain, health and healing, as well as adding more weapons and armour.

The mod is available via Sawyer (check out Kotaku for a link to the download,) and all you need to get it running is all the DLC, the pre-order bonus packs and the Fallout Mod Manager – the latter is a fairly standard modding tool, so most of you with any mods installed will probably already have this.

So why make a mod when you were actually a developer? Can’t this just be released in a patch? "The game's over," Sawyer wrote. "The ship has sailed. No one is working on it anymore. No testers, nothing. This mod is just me working in my free time. If I horribly botch something, you can just un-check the mod and go on your way."

I don’t know about you, but seeing a developer still so passionate about keeping a game running after ‘this ship has sailed’ is giving me the warm and fuzzies.

 

[No Mutants Allowed via Kotaku]

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