• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

John Carmack Resigns From Meta

December 17, 2022 by Paul James

Thanks John

John Carmack, the co-founder of iD Software, and legendary acclaimed franchises, Commander Keen, Wolfenstein 3D, Doom, Quake, who resigned in 2013 to work full-time with Oculus VR, has now departed from the rebranded VR platform manufacturer (Meta).

Today Carmack took to Twitter to announce publicly his departure from Meta, saying,

I resigned from Meta, and my internal post got leaked to the press, resulting in some fragmented quotes. Here is the full thing: [Link to Facebook Post]

As anyone who listens to my unscripted Connect talks knows, I have always been pretty frustrated with how things get done at FB/Meta. Everything necessary for spectacular success is right there, but it doesn’t get put together effectively.I thought that the “derivative of delivered value” was positive in 2021, but that it turned negative in 2022. There are good reasons to believe that it just edged back into positive territory again, but there is a notable gap between Mark Zuckerberg and I on various strategic issues, so I knew it would be extra frustrating to keep pushing my viewpoint internally. I am all in on building AGI at Keen Technologies now.

What Carmack links to is a lengthy Facebook post that explains in greater detail how Carmack came to the decision he’s made, and the challenges he faced in his time.

I resigned from my position as an executive consultant for VR with Meta. My internal post to the company got leaked to the press, but that just results in them picking a few choice bits out of it. Here is the full post, just as the internal employees saw it:

This is the end of my decade in VR.

I have mixed feelings.

Quest 2 is almost exactly what I wanted to see from the beginning – mobile hardware, inside out tracking, optional PC streaming, 4k (ish) screen, cost effective. Despite all the complaints I have about our software, millions of people are still getting value out of it. We have a good product. It is successful, and successful products make the world a better place. It all could have happened a bit faster and been going better if different decisions had been made, but we built something pretty close to The Right Thing.

The issue is our efficiency.

Some will ask why I care how the progress is happening, as long as it is happening?

If I am trying to sway others, I would say that an org that has only known inefficiency is ill prepared for the inevitable competition and/or belt tightening, but really, it is the more personal pain of seeing a 5% GPU utilization number in production. I am offended by it.

[edit: I was being overly poetic here, as several people have missed the intention. As a systems optimization person, I care deeply about efficiency. When you work hard at optimization for most of your life, seeing something that is grossly inefficient hurts your soul. I was likening observing our organization’s performance to seeing a tragically low number on a profiling tool.]

We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort. There is no way to sugar coat this; I think our organization is operating at half the effectiveness that would make me happy. Some may scoff and contend we are doing just fine, but others will laugh and say “Half? Ha! I’m at quarter efficiency!”

It has been a struggle for me. I have a voice at the highest levels here, so it feels like I should be able to move things, but I’m evidently not persuasive enough. A good fraction of the things I complain about eventually turn my way after a year or two passes and evidence piles up, but I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it. I think my influence at the margins has been positive, but it has never been a prime mover.

This was admittedly self-inflicted – I could have moved to Menlo Park after the Oculus acquisition and tried to wage battles with generations of leadership, but I was busy programming, and I assumed I would hate it, be bad at it, and probably lose anyway.

Enough complaining. I wearied of the fight and have my own startup to run, but the fight is still winnable! VR can bring value to most of the people in the world, and no company is better positioned to do it than Meta. Maybe it actually is possible to get there by just plowing ahead with current practices, but there is plenty of room for improvement.

Make better decisions and fill your products with “Give a Damn”!

Source

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Crimson Desert: 10 Things YOU NEED TO KNOW

Crimson Desert: 10 Things YOU NEED TO KNOW

Top 50 NEW PC Games of 2026

Top 50 NEW PC Games of 2026

10 BIG New Games That Might Have LEAKED

10 BIG New Games That Might Have LEAKED

Menace - Before You Buy

Menace - Before You Buy

AA GTA LIKE GAME LOOKS EVEN BETTER, STEAM MACHINE DELAYED & MORE

AA GTA LIKE GAME LOOKS EVEN BETTER, STEAM MACHINE DELAYED & MORE

Nioh 3 - Before You Buy

Nioh 3 - Before You Buy

10 Video Game Theories That Made Everyone MAD

10 Video Game Theories That Made Everyone MAD

10 Upcoming AAA Games We Can't WAIT TO PLAY

10 Upcoming AAA Games We Can't WAIT TO PLAY

Is The Gaming Industry COOKED?

Is The Gaming Industry COOKED?

Category: UpdatesTag: id Software, John Carmack, meta, meta quest, PC

Sidebar

Recent Posts

  • Konami Hiring Experienced Devs For Silent Hill And Metal Gear
  • Rumor: Horizon 3 Won’t Be Out For Three To Five Years
  • Starfield PS5 News Won’t Be At The State Of Play, But It’s Coming Next Month
  • Paul Tassi: Marathon Fans Will “Want To Watch” This Week’s State of Play
  • Rumor: Santa Monica Studio Game Could Be At State Of Play With Its “Current Release Window”

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme