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Fallout: New Vegas More Info Uncovered

April 19, 2010 by Gameranx Staff

Fallout: New Vegas gameplay and skills details

Fallout new vegas

New info. of Fallout: New Vegas has come to our attention via UK XBox 360 World magazine, check out the new details below

+ The tagline says: “A Safe Bet for RPG Fans”
+ Hardcore mode: Stimpaks take a long time to heal, you need a Doctor’s Bag to heal broken limbs, and you suffer from Dehydration so you need to carry water.
+ Dynamite is one of the first weapons you come across
+ Obsidian have focused much more on the story than Bethesda did with Fallout 3
+ VATS now includes a special attack for every weapon
+ Weapons can be modded – one of the mods involves reducing the spooling time for miniguns.
+ All of your skills can be used to influence dialogue
+ A “Command/Companion Wheel” gives you control over your followers – the design of this isn’t finalized yet
+ Nightkin are back and can cloak
+ The Hoover Dam is intact and produces electricity
+ Electricity seems to be one of the main things in the game
+ There are 3 factions – the NCR, Caesar’s Legion, and (although unconfirmed) the Brotherhood of Steel
+ The Helios One solar tower controls an orbital laser platform
+ You can get a portable controller for the laser platform and use it throughout the game
+ Lots of “grey areas” in terms of actions and dialogue – a combined reputation and morality system means everything you do has an effect on something in one way or another.
+ New Vegas will have different endings, “instead of the single, potentially anachronistic ‘man/woman saves the Wasteland’ finale.”
+ The overall theme of the game is about trying to find out who tried to kill you and why.
New weapon – The “All-American” – a rapid fire Sniper Rifle

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