As we recently reported, the development of Indie Stone’s Project Zomboid came to a halt when their apartment was burglarized, all their equipment stolen.
A posting on the game’s official page as well as its Twitter account contained a rant about how its lead developer was planning to quit over the ordeal, with apologies to players who had invested their money and support for the game.
With the waters—and minds—now calm, the developers revealed that they were relieved to discover a backup of the game on the cloud that is much more recent than they had thought existed.
The studio plans to push out what features it has and continue work on the game from where they left off. They were unable to recover the most recent update, but needless to say, work is back on track.
“In order to speed up the process of getting the updates out to our community we’ve decided to concentrate on what has been partly retained (namely NPCs and NPC behaviour) for our next release,” wrote Will Porter.
“We’re afraid that the save-on-quit function, the ability to move from map to map and the new map itself will have to follow in a subsequent update. We intend to pepper the NPC update with a few fun recipes and new items to compensate or, at least, compensate as much as we can.
“As ever, we don’t want to put a timescale on this – just please rest assured that we will be working with all hands to the proverbial dev-pump.”
Supporters of Project Zomboid can breathe a sigh of relief and expect to see more updates for the game.
“As such we’d also like to use this platform to thank members of the community for their patience, and for the messages of goodwill that we’ve received on forums, Facebook and on email. We’ve learned an awful lot during this trauma, and won’t simply be sitting here licking our wounds.
“For the time being, however, we’ll also be nailing a few extra barricades onto the PZ office door.”
Thanks VG247.